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Senior Art Director

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Full-time

Japanese?

Visa maybe

Art Dir

Management

GenAI

Direct 2D, sales, and UI/UX art for a game, leading internal and external creators, balancing quality, cost, and delivery, and integrating generative AI workflows.

About this role

The Senior Art Director oversees 2D art, sales art, and UI/UX across the game. The role translates direction and priorities from management into visual direction, production plans, and concrete team actions. It sets priorities by considering quality, speed, cost, and feasibility, while building a production structure that can deliver required assets promptly with internal members and external partners.

The position manages teams responsible for 2D art, sales art, and UI/UX. Responsibilities include setting direction, feedback, and approval standards; assigning work based on team members' skills and project status; and leading production directly through paint-overs, layout adjustments, and reference creation when needed. The role communicates decisions from management, directors, and game designers, proposes practical alternatives that balance quality, schedule, and cost, and reduces rework.

The role supervises game 2D art including characters, backgrounds, props, and event visuals. It defines suitable art styles, maintains quality, and preserves consistency across in-game elements and marketing materials. It also plans and supervises sales art for stores, advertising, social media, campaigns, and in-game events, working with marketing on creative aligned to promotion goals and target audiences.

UI/UX responsibilities include overseeing UI design, screen composition, information architecture, and player interaction. The Senior Art Director works with UI/UX designers, game designers, and engineers on feasible design decisions, identifies issues in existing screens or features, and proposes improvements considering impact and cost.

Generative AI and AI-assisted tools are incorporated into concept development, design exploration, layout work, variation production, revisions, and quality control. The role evaluates new models and tools, proposes their project adoption, and establishes operating rules that account for copyright, licensing, and brand consistency.

Required qualifications include practical game-industry art experience; experience developing or operating globally released mobile games or live-service games; and experience leading an art team or multiple creators. Candidates need strong expertise in at least one of 2D art, sales art, or UI/UX, along with the ability to make cross-disciplinary quality and user-experience judgments. Practical experience with Photoshop, Illustrator, Figma, and Clip Studio Paint is required, as is a portfolio showing personally handled game art, sales art, or UI/UX work.

Preferred experience includes work as an Art Director, Art Manager, or Lead Artist; management across multiple art disciplines; marketing art production; visual improvements based on KPI or creative-test results; and game development with Unity or Unreal Engine. Experience with Midjourney, Stable Diffusion, ChatGPT, Gemini, LoRA, ControlNet, or ComfyUI is also preferred, as are vendor management, collaboration across locations and languages, and creation of style guides, prompt templates, and review processes.

The stated location is Tokyo, Japan.

Job details

Location
Tokyo
Employment
Full-time
Japanese
Japanese
Visa sponsorship
Visa Sponsor
Posted
2026-08-03
Category
Creative & Media

About Limit Break

Limit Break is a Web3 gaming company founded by veteran mobile-game entrepreneurs, building free-to-own blockchain games and NFT projects.

All Limit Break jobs & company profile →

Company details

Size
Startup

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