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City

Contract
Japanese? ⓘ
Visa maybe ⓘ
Copywriting
Gaming
UX Design
Create and refine UI messages for PlayStation products and services, collaborating with UX designers and stakeholders and preparing copy for localization across platforms.
The UX Writer II develops UI messages for new and existing PlayStation products, services, and experiences beyond consoles. The role uses feature specifications, style guides, business goals, and UX principles to create clear UI copy. It participates in grooming and UX design sessions early in development, provides feedback, iterates with UX designers, obtains stakeholder and partner approval, and delivers copy with required context to localization teams.
Work covers features across the core product and service ecosystem, including console, mobile, web, and PC experiences. Messages are localized into dozens of languages. The writer follows writing, tone-of-voice, and approved terminology guidance, receives direction from senior UX writers or managers, and has work reviewed by UX writing team members. The role coordinates with engineers, designers, localization managers, and product owners; manages concurrent projects; and contributes to improvements in tools and processes.
This is a one-year contract position with eight-hour workdays and a regular-employment conversion system. Requirements include at least three years of professional writing or editing experience, commercial-level Japanese or English writing ability, UX knowledge and practical experience, and design and layout knowledge. Native Japanese speakers must have business-level English skills in reading, writing, speaking, and listening; native English speakers must have excellent Japanese skills in those areas. Preferred qualifications include technology industry or B2C experience, familiarity with Agile software development, Figma experience, and video game industry knowledge.
Job details
About Sony Interactive Entertainment
Sony Interactive Entertainment is the Sony division behind the PlayStation console, network and first-party game studios.
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