Manage electrical and semiconductor procurement for PlayStation hardware from component selection through production, and advance BOM and supply-chain data systems, visualization, and efficiency.
Sony Interactive Entertainment
Video Games · Gaming Hardware · Digital Entertainment Platforms · San Mateo, California, USA
Sony Interactive Entertainment is a wholly owned Sony Group subsidiary that develops and operates the PlayStation business. Its portfolio includes PlayStation 5 consoles and peripherals, PlayStation Portal, games from PlayStation Studios, PlayStation Store and the PlayStation Plus subscription service for players worldwide.
The business earns money from hardware and game sales, digital software and add-on content, and network services. It also works with external publishers and developers that distribute content through the PlayStation platform. Sony reports these activities within its broader Game & Network Services segment rather than publishing standalone SIE revenue.
- Can be worked in English
- 7%
- Visa-sponsorship signal
- 5%
- Remote or hybrid
- 23%
- Most requested
- C++ 13
- Linux 9
- Kubernetes 4
- Python 3
- AWS 2
- JavaScript 2
- JLPT N2 1
- JLPT N1 9
- Native Japanese 5
- Japanese posting, level unstated 27
- No Japanese level detected 2
- Common areas
- Backend engineering 4
- DevOps 4
- Project management 4
- Security 4
Measured from the 44 listings Ranked has live for Sony Interactive Entertainment. Japanese level, visa signal and skills are AI-graded from each posting and can be wrong — confirm against the employer's original posting before applying.
44
open positions at Sony Interactive Entertainment
7
Develop and operate PlayStation online services, improving platform reliability and maintainability through standardization, automation and AI-assisted operations.
Develop physics-based gameplay and player interactions, prototype mechanics, bring them to production quality, and work with programmers, designers, and artists. Tokyo; remote work is possible after six months.
Research and optimize system performance and low-latency technologies for future PlayStation systems, spanning OS, middleware, devices, and hardware.
Lead the expansion of PlayStation's advertising business by building long-term partnerships and providing optimal marketing solutions.
Design and promote the overall security architecture for the PlayStation platform, integrating various security features from hardware to software.
Responsible for designing and developing client software related to game distribution, installation, and updates for PlayStation system software.
Support engineering teams in using the PlayStation Network infrastructure efficiently and safely, improving developer experience and operational workflows.
Develop server-side software for the PlayStation platform's game packaging and content delivery systems, including requirements analysis, design, implementation, and developer support.
As an Information Developer, you will be responsible for planning and producing user manuals and guides for PlayStation products.
Manage and improve information security risks and enhance security awareness as part of the Information Security Tokyo Office.
Develop and operate non-game software for PlayStation devices, including design, implementation, and analysis of usage and performance.
Analyzes PlayStation markets, competitors, viability, financial assumptions, and user insights, turning findings into recommendations for new products and product-planning decisions.
Create high-quality 3D environment models and textures, lay out levels, troubleshoot visual quality and performance, and collaborate with environment artists and level designers.
Provides Japanese-English interpretation and translation for PlayStation’s Global Account Management team, and develops cross-cultural processes, training, resources and AI-enabled tools.
Creates 3D models, textures, props, and environments for Team ASOBI games, working with other game-development disciplines and learning broader production skills onsite in Tokyo.
Create hand-keyed animation for cartoony and mechanical game characters, props, and vehicles, adapt to styles, implement behaviors in-engine with programmers, and deliver work on schedule.
Create and refine UI messages for PlayStation products and services, collaborating with UX designers and stakeholders and preparing copy for localization across platforms.
Develops custom LSI GPU specifications, co-designs chips with vendors, evaluates prototype performance, and builds C/C++ tools for validation and production support.
Develop and evaluate custom LSI and peripheral SoCs for PlayStation, defining specifications, coordinating design, testing prototype chips, and supporting product integration and quality analysis.
Coordinate global release programs for PlayStation Network Platform, managing engineering, QA, product and operations teams, dependencies, risks, schedules and process improvements.
Develop manufacturing-test and diagnostic software for PlayStation SoCs, evaluate prototype hardware, analyze failures across firmware and Linux, and automate testing with Jenkins.
Implement player controls and gameplay mechanics in C++ using physics engines, rapidly prototype and refine interactions, and collaborate with programmers, designers, and artists onsite in Tokyo.
Develop and operate large-scale platforms for PlayStation online-service server applications, using AI to improve CI/CD, developer workflows, platform visibility, and productivity.
Develop server-side applications for global online gaming services, including messaging, voice chat, rankings, matchmaking, high-traffic web APIs, and business web applications.
Designs, builds, and operates secure, highly available infrastructure for manufacturing systems, including Kubernetes platforms, monitoring, automation, and incident response.
Designs low-level subsystem and manufacturing software for PlayStation, supporting startup, control, reliability, and production quality from requirements through integration.
Design, develop, deploy and operate mission-critical systems supporting PlayStation manufacturing, ensuring security, availability and quality with global stakeholders.
Develop game-style demos and samples for PlayStation SDK graphics technologies, using Unreal Engine and internal engines to validate graphics, shaders, and AI-driven techniques.
Lead Scrum team facilitation and continuous improvement, technical project planning, progress and issue management, and coordination with Japan and overseas teams supporting PlayStation online services.
Develop PlayStation online-service client platform features and SDKs, including network protocol and REST API libraries, technical support, and cross-platform capabilities.
Lead IT support services across Japan and Asia by managing the service desk, service quality, PC operations, vendor delivery, global IT programs, and Follow-the-Sun coverage.
Manage the Talent Acquisition team to implement long-term hiring strategies and support recruitment processes.
Manage programs supporting PlayStation products from planning to market launch, ensuring successful project execution and team collaboration.
Lead legal support for Hardware Engineering, Procurement, Software Development Engineering, and R&D in Japan, providing guidance and managing a team.
Responsible for implementing, verifying, and optimizing mechanical technologies in hardware development to achieve the highest quality gaming experience for PlayStation.
Responsible for quality assurance activities and automation development related to system software, middleware, SDK, and mobile/web applications on the PlayStation platform.
Software development position related to the PlayStation development environment, using C/C++ and closely collaborating with hardware and OS.
Develop low-level software for PlayStation, including bootloaders, firmware, and device drivers, ensuring optimal performance and reliability.
Lead endpoint security for Japan and Asia, overseeing strategy design, implementation, and operational optimization.
This role involves ensuring security needs are met while minimizing platform impact, supporting security tools and processes in a cloud environment.
This role involves various positions related to system software development for PlayStation platforms, including applications, SDKs, and device drivers.
Design and implement audio software infrastructure for PlayStation, focusing on audio processing and optimization in embedded environments.
Manage the Platform Support team in Japan, focusing on team development, operations, and collaboration with global teams to enhance Developer Experience and implement automation strategies.