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System Software Performance Optimization Engineer (R&D)

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About this role

Research and develop system-performance and low-latency technologies for future generations of PlayStation. Analyze and evaluate behavior and performance across the full system, including OS, middleware, and devices. Plan, technically validate, and prototype new approaches for the processing pipeline from input through rendering. Propose, implement, and evaluate performance improvements from a system-architecture perspective, and collaborate with related teams to validate and transfer research outcomes to product development.

Required qualifications include understanding system architecture and being able to design, implement, and evaluate software; team software-development experience using version-control tools such as Git; multithreaded-programming knowledge and development experience; approximately three or more years of C/C++ software development; and OS or low-level software development or debugging experience, including device drivers or kernels. English is required to read technical specifications and conduct basic technical communication by email. Business-level Japanese proficiency, equivalent to JLPT N1 or above, is required.

Preferred qualifications include Linux kernel or device-driver experience, virtualization, work near SoC/LSI, computer architecture knowledge, and performance analysis or profiling experience. The team states that it supports flexible work arrangements including remote work.

Job details

Location
tokyo
Employment
Full-time
Japanese
N1
Remote
Remote
Visa sponsorship
Visa Sponsor
Posted
2026-07-28
Category
Software & IT

About Sony Interactive Entertainment

Sony Interactive Entertainment is the Sony division behind the PlayStation console, network and first-party game studios.

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Company details

Size
Enterprise
Founded
2016
HQ
San Mateo, California, USA
Employees
1,001–5,000
Industry
Video Games
Parent
Sony Group Corporation

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