- Location
- Tokyo
- Employment
- Full-time
- Japanese
- Japanese?
- Visa
- Visa maybe
- Posted
- 2026-08-07
- Category
- Software & IT
About this role
This full-time role is on the Gameplay Programmer Team within PlayStation Studios Team ASOBI and reports to the Lead Gameplay Programmer. The position is based in the Tokyo area and is expected to be performed onsite. Employment is available as either permanent or contract-based work, with an eight-hour workday and some flexibility in scheduling.
The programmer will create player controls and related gameplay mechanics, using physics engines and associated techniques. Responsibilities include designing advanced gameplay systems, building prototypes quickly, iterating on them to improve their quality, and applying game design judgment, creativity, and humor to player interactions. The role works with system programmers, game designers, and artists to take prototypes through to final quality. It also involves learning the studio's in-house gameplay engine, systems, and tools, managing tasks independently, and delivering gameplay elements on time while maintaining quality.
Professional game-development experience is not required. Applicants must demonstrate gameplay-creation ability through personal projects. Required capabilities include passion for game design and games, basic knowledge of physics engines and related algorithms, and development experience in C++. The posting also asks for an intermediate level of Japanese, strong knowledge of other games and gameplay mechanics, analytical ability, and the ability to explain precisely why a mechanic is enjoyable. Candidates should be able to think in simple and universal terms, work quickly and autonomously, pay close attention to detail, learn patiently and respectfully, and interact socially with colleagues. A willingness to learn English is welcomed, and English conversation lessons are available.
The role is intended for an upcoming gameplay programmer and accepts applicants at any experience level. Where necessary, training and coaching may be provided in design philosophies, cultural thinking, and production techniques. As part of the selection process, candidates may be required to complete a practical test using their own time and resources.
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