Leads QA for social games from development through live operations, assigning testers, planning test work, reviewing features, and coordinating quality improvements.
About this role
This Unity Engineer role sits within a team developing and operating smartphone social games, including Blue Lock Project: World Champion and other new or established titles. The work focuses on client-side game development and the ongoing improvement of live products.
The engineer develops and maintains game features, contributes proposals from an engineering perspective, and coordinates with people in other disciplines. The named environment includes C#, Unity, Spine, SPARK GEAR and Shuriken on the frontend, with PHP, JavaScript, TypeScript and Node.js on the server side. Supporting technologies include MongoDB, Redis, AWS, GameLift, GitHub, Jenkins and Rider.
Applicants must have experience developing or operating smartphone games with Unity. They must also be able to work with other disciplines and carry game development through effective communication. Experience with real-time multiplayer games, chat systems, UI, animation or effects is listed separately as welcome experience and is not included here.
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