Lead product marketing for game titles developed by SEGA’s overseas studios, focusing on Japan and Asia. Develop strategies, manage budgets, coordinate promotions, analyze markets, and work with studios, agencies, and production partners.
SEGA is a game developer and publisher serving players worldwide across console, PC and mobile platforms. Its portfolio includes Sonic, Like a Dragon, Puyo Puyo, Persona, Total War and Football Manager, supported by studios and publishing operations in Japan and overseas.
The company earns revenue from game distribution rights, downloads, free-to-play item sales and physical products. It also extends game IP into films, merchandise, stage productions and music. For the year ended March 2026, SEGA reported ¥129.75 billion in standalone sales.
- Salary range
- ¥4M – ¥15M
- Median
- ¥5.3M – ¥10M
- Can be worked in English
- 5%
- Most requested
- Python 14
- C++ 10
- C# 7
- Machine learning 4
- Generative AI / LLM 3
- SQL 3
- JLPT N1 6
- Native Japanese 2
- Japanese posting, level unstated 48
- Common areas
- Marketing 8
- Project management 7
- Data science 4
- Business development 3
Measured from the 56 listings Ranked has live for SEGA. Japanese level, visa signal and skills are AI-graded from each posting and can be wrong — confirm against the employer's original posting before applying.
56
open positions at SEGA
Drive domestic and international licensing-out sales for SEGA, Atlus, and Rovio intellectual property, working with overseas clients and agents on negotiations, contracts, approvals, and IP supervision.
Research and plan new business opportunities in the entertainment industry, develop business strategies, and coordinate information across internal and group companies.
Directs development of a new arcade title by defining the concept and core game design, setting project milestones, guiding the team, and ensuring quality.
Lead strategy and operations for legacy IP revival projects, manage a team, coordinate with internal departments including European and US sales companies, and develop new products under brand strategy.
Lead operations for a GaaS project by defining strategy, plans, KPIs and schedules, managing progress and the operations team, and supporting member development. Requires at least three years of game operations experience.
Create game scenarios for the Sonic series while coordinating recording, scenario and gameplay integration, script settings, reviews, revisions, and production progress.
Lead Sonic series game projects from planning through delivery, including project oversight, new concept development, promotion strategy, information coordination, schedule and budget management, and external relations.
Manage overseas business production for online and mobile games, coordinating development, operations and marketing teams. Responsibilities include partner negotiations, publishing setup, P/L management and game analysis.
Design and direct operations for new and live GaaS game titles, covering operation cycles, monetization, events, operating resources, KPI improvement, issue analysis, reviews, and feedback across multiple titles.
Plan music strategy, releases, social promotion, licensing, tie-ups, and rights negotiations to grow SEGA group music and manage artist and partner relationships.
Design and manage levels for PC online and console action games, including map specifications, quest stage creation, implementation oversight, and quality checks. Requires at least three years of experience.
Research new technologies, build data pipelines, develop Maya and Houdini tools, prototype shaders, and improve procedural asset-production workflows for the Sonic game series.
Lead a new consumer game title from planning through delivery, managing promotion strategy, project information, schedules, costs, external partners, and stakeholder coordination.
Create and write game scenarios for a large-scale project, then help turn them into in-game scenes through text editing, voice recording supervision, video editing, and direction. Experience in scriptwriting is required.
Research new technologies, build production workflows and data pipelines, and create tools for Maya, Houdini and Unreal Engine to support game development.
Plan and direct product marketing and promotions for the Sonic series and legacy game titles across Japan, Asia, and the Middle East, coordinating stakeholders and managing budgets and campaign performance.
Design and optimize rendering modules for an in-house game engine, build pipelines and shaders, research next-generation graphics, and provide technical support to artists.
Analyze in-game data from consumer games, build and validate statistical and machine-learning models, extract data with SQL, improve analytics foundations, and propose actions from findings.
Create game assets and props for RGG Studio titles, including realistic event-scene objects, weapons, vehicles and other models, with responsibility for modeling, texturing and material creation.
Lead planning and core game design for SEGA legacy titles, define requirements, set milestones and schedules, maintain quality, establish team development environments, and drive the project forward.
Develop and maintain localization tools managing in-game text and voice for SEGA studios. Support users, collaborate with stakeholders, and help improve game development workflows.
Produce new and existing mobile games by managing projects, planning operations and marketing strategies, forecasting revenue, building teams, and negotiating plans and contracts in Japan and overseas.
Lead planning for Sonic series titles by coordinating game design, planner schedules, specifications, and implementation progress with directors and section leaders. The role covers overall or assigned-part leadership.
Leads franchise strategy and merchandise planning for Sega IP, developing character goods, apparel and digital products while managing concepts, pricing, quality, schedules, costs and partner coordination.
Lead franchise-linked product planning and development for SEGA IP, including character goods, apparel, merchandise and digital products. Manage strategy, projects, partners and a team of about five.
Lead technical art across game projects by strengthening team technology, standardizing workflows, guiding artists and technical artists, and optimizing rendering pipelines. The role includes tool development, team management, hiring support, and collaboration with art and programming leaders.
Lead technical direction for console and PC game projects, selecting and introducing technologies, guiding engineering teams, and managing external development partners, including technical coordination and quality control.
Develop shaders and propose new visual effects in Unity, build tools with Unity Editor and Maya, solve graphics challenges across mobile, console and PC platforms, and support the development of graphics engineers.
Develop and maintain Maya scripts, modernize motion-rigging tools, and support designers across departments. The role also includes technical leadership, team development, and expanding production support.
Develop game AI and algorithms for a new online title, designing enemy and NPC decision systems, character behavior, and 3D pathfinding and positioning.
Create event and cut scenes for titles developed by RGG Studio, handling animation, lighting, camera work, scripting, and workflow development. Animation production experience is required.
Create stages for high-end console game titles, handling the full environment production flow from modeling and texture creation through lighting. Unreal Engine 5 experience is welcomed.
Creates high-end character models for games, handling concept image creation, modeling, texturing, and character setup. Experience with 3D character modeling and Maya and ZBrush is required.
Create and implement character actions, animations, battle special moves, and cutscenes for high-end console game titles, using 3D animation tools and motion-capture workflows.
Handle motion-capture production from studio recording through post-processing, edit character, facial and camera motion, maintain capture systems, and research related technologies.
Develop client-side systems for console game titles using an in-house engine, Unity, or Unreal Engine, including gameplay flow, player and enemy behavior, UI, and physics-based effects.
Analyze marketing data for domestic and international consumer game titles, measure campaign effectiveness during launches and sales periods, identify marketing issues, and turn findings into proposals and actions.
Develop game applications for console and PC platforms or contribute to the development of an in-house game engine. Use C++ and propose technical ideas to improve gameplay.
Design, implement, and optimize system modules for an in-house game engine, build asset pipelines, and develop authoring tools. Requires C++ game development and C# tool development experience.
Research and develop Generative AI for a large-scale online game, evaluate technologies such as GANs and Transformers, and apply them to game development using Python and deep learning frameworks.
Lead the design and improvement of large-scale network infrastructure for amusement facilities across Japan and overseas, including VPN architecture, troubleshooting, automation, and team development.
Analyze in-game data from consumer game titles to support product and service decisions. Design logs and KPIs, improve data quality and analysis environments, coordinate with development teams, and prepare analytical reports.
Create cinematic game sequences, direct visual production, manage quality, and coordinate external vendors. Maya cinematic production and action video experience are required.
Develop C++ gameplay systems for arcade and home racing games using an in-house engine or Unreal Engine. Implement vehicle physics, rival-car AI, online latency handling, collision behavior, and technical improvements.
Designs and analyzes survey and interview research for games in development and after release, coordinating vendors and presenting findings that guide game planning, marketing, and promotion decisions.
Manage Steam store setup and digital content distribution for game releases. Coordinate schedules, strategies, and launch activities with marketing, development, and domestic and international teams.
Develop and operate backend systems for game title websites, online-game support tools, and fan content sites, covering architecture, APIs, testing, releases, reviews, and continuous improvement.
Create and manage visual effects for major console and PC game titles, lead a VFX team, control quality, mentor junior staff, and coordinate external vendors using Unreal Engine and Houdini.
Maintain and operate payment systems for PC, arcade, and web services, while selecting payment providers, preparing specifications and tests, handling inquiries, and supporting new payment integrations.
Supports artists with Houdini, bridges art and engineering, improves DCC and game-engine pipelines, develops shaders and materials, and creates tools with Python, MEL, and C#.
Design amusement machine cabinets for video, medal, and kids’ game machines. Create and revise drawings, assembly drawings, and manual line art while supporting verification tests, prototype assembly, and outsourced design management.
Design electrical systems for amusement cabinets including video, medal and kids’ game machines. Responsibilities include electrical, circuit-board and firmware design, measurements, and device selection.
Develop, test, and support hardware for amusement systems, including equipment design, assembly, evaluation testing, supplier negotiations, and technical documentation.
The company will identify a suitable game-development position internally and conduct the selection. This full-time role is based at the Osaki Garden Tower in Shinagawa, Tokyo.
Lead game design and overall project delivery for mobile and multi-device titles, defining requirements, schedules, quality standards, development structures and planner workflows.