Creates game interfaces, promotional images, and related graphics for internally operated social games, while contributing to art direction and lead design.
About this role
This role is a 2D motion design position within social game and promotion projects, supporting animation production for games, applications, and related content. The work covers both realistic-proportion and SD character styles and contributes to the motion design that shapes in-game presentation.
The designer creates character motion with Spine and Live2D, develops scenes and effects required for game content, and manages progress and direction for external production partners. The role also involves working with engineers, project managers, designers, planners, and QA to move development forward.
Applicants must have extensive knowledge of 2D and rig production, including motion design structured with performance in mind. Commercial application development or operations experience is required, as is the ability to collaborate with the listed development functions and carry projects through effective communication.
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