Full-time

Japanese (N1)

Game Dev

Enterprise

Large co

JP company

Compose and arrange game music, create sound effects, or cover both areas, contributing to the overall sound experience.

Full-time

JP required

Game Art

Enterprise

Large co

JP company

Creates 3D models, textures, props, and environments for Team ASOBI games, working with other game-development disciplines and learning broader production skills onsite in Tokyo.

Full-time

Japanese (N1)

Game Dev

Gaming

Enterprise

JP company

Directs development of a new arcade title by defining the concept and core game design, setting project milestones, guiding the team, and ensuring quality.

Full-time

Japanese?

Remote

Game Art

Management

Game Dev

Manage procedural technical-art work and technical direction, combining Houdini leadership with DCC scripting and game-development knowledge.

Full-time

Japanese (N1)

Game Dev

Enterprise

Large co

JP company

Plan characters, mechanics, levels and text for console games and coordinate production with external partners.

Full-time

JP required

Game Dev

Gaming

C++

Enterprise

Implement player controls and gameplay mechanics in C++ using physics engines, rapidly prototype and refine interactions, and collaborate with programmers, designers, and artists onsite in Tokyo.

Full-time

Japanese?

Game Dev

Gaming

UX Design

UI Design

Plan COLOPL game loops, battle systems and interfaces, tune controls and balance, develop live events and use post-release player data to improve game performance and experience.

Full-time

Japanese?

Remote

Game Dev

Management

Bonus

Lead console-game design and multidisciplinary teams, combining planning, specifications and quality improvements with staff development.

Full-time

Japanese (N1)

Graphic

Game Art

Enterprise

Large co

Design and build 3D characters and objects, create animation and work with colleagues to integrate assets into games.

Full-time

JP preferred

Visa maybe

Remote

Game Art

Art Dir

Lead artist responsible for visual direction of mobile games and production of digital art assets.

Full-time

Japanese?

3D Modeling

Game Dev

Gaming

Game Art

Create COLOPL game models, animation and effects, design 3D workflows and implementation, manage quality and guide younger artists while improving production methods.

Full-time

Japanese?

Remote

Animation

Game Art

Bonus

Create in-game character animation and lead production, quality and staff development, drawing on at least two years of motion-design experience.

Full-time

Japanese (N1)

Graphic

Game Art

Enterprise

Large co

Improve game visuals and production workflows, applying specialist knowledge and sharing techniques across design teams.

Full-time

Japanese?

Remote

Game Dev

Tech Lead

Gaming

Lead game-client development, design new features, improve live systems and resolve incidents; coordinate planners, review code, manage tasks and mentor engineers.

Full-time

Japanese (N3)

Visa maybe

Remote

Game Dev

Project Mgr

Coordinate game development across technology, art, and other disciplines, track schedules and requirements, resolve blockers, and support teams in delivering projects on time.

Full-time

Japanese?

Remote

Gaming

Game Art

Mid-level

Create 3D game environments by modeling and texturing organic and architectural assets, laying out levels, and resolving visual, design, and performance issues with art and level-design teams.

Full-time

Japanese?

Remote

3D Modeling

Game Art

Management

Lead console-game environment art, defining its style and specifications while managing quality, production pipelines and artists.

Full-time

Japanese (N1)

Game Dev

Game Art

Enterprise

Large co

Create and implement game cutscenes or direct external production partners, reviewing animation and integrating scenes into games.

Full-time

Japanese?

Game Dev

Unity

Gaming

Motion

Lead COLOPL game-effects creation from visual concepts and expression proposals through specifications, working across disciplines to shape the player experience.

Full-time

Japanese?

Game Dev

Unity

C#

Medium co

Create character setups and animations using Spine, and integrate them into Unity.