Compose and arrange game music, create sound effects, or cover both areas, contributing to the overall sound experience.
Creates 3D models, textures, props, and environments for Team ASOBI games, working with other game-development disciplines and learning broader production skills onsite in Tokyo.
Directs development of a new arcade title by defining the concept and core game design, setting project milestones, guiding the team, and ensuring quality.
Manage procedural technical-art work and technical direction, combining Houdini leadership with DCC scripting and game-development knowledge.
Plan characters, mechanics, levels and text for console games and coordinate production with external partners.
Implement player controls and gameplay mechanics in C++ using physics engines, rapidly prototype and refine interactions, and collaborate with programmers, designers, and artists onsite in Tokyo.
Plan COLOPL game loops, battle systems and interfaces, tune controls and balance, develop live events and use post-release player data to improve game performance and experience.
Lead console-game design and multidisciplinary teams, combining planning, specifications and quality improvements with staff development.
Design and build 3D characters and objects, create animation and work with colleagues to integrate assets into games.
Lead artist responsible for visual direction of mobile games and production of digital art assets.
As a planner for smartphone games, you will be involved in planning tasks for new or ongoing game development.
Create COLOPL game models, animation and effects, design 3D workflows and implementation, manage quality and guide younger artists while improving production methods.
Create in-game character animation and lead production, quality and staff development, drawing on at least two years of motion-design experience.
Improve game visuals and production workflows, applying specialist knowledge and sharing techniques across design teams.
Lead game-client development, design new features, improve live systems and resolve incidents; coordinate planners, review code, manage tasks and mentor engineers.
Coordinate game development across technology, art, and other disciplines, track schedules and requirements, resolve blockers, and support teams in delivering projects on time.
Connects generative AI with film and series production, advising creative teams, evaluating workflows, and guiding image, video, sound, and other production applications.
As a planner for smartphone games provided by QualiArts, you will be involved in the direction and planning of new or operational smartphone games.
Create 3D game environments by modeling and texturing organic and architectural assets, laying out levels, and resolving visual, design, and performance issues with art and level-design teams.
Lead console-game environment art, defining its style and specifications while managing quality, production pipelines and artists.
Create and implement game cutscenes or direct external production partners, reviewing animation and integrating scenes into games.
Lead COLOPL game-effects creation from visual concepts and expression proposals through specifications, working across disciplines to shape the player experience.
Create character setups and animations using Spine, and integrate them into Unity.