Develop physics-based gameplay and player interactions, prototype mechanics, bring them to production quality, and work with programmers, designers, and artists. Tokyo; remote work is possible after six months.
Directs development of a new arcade title by defining the concept and core game design, setting project milestones, guiding the team, and ensuring quality.
Create high-quality 3D environment models and textures, lay out levels, troubleshoot visual quality and performance, and collaborate with environment artists and level designers.
Lead artist responsible for visual direction of mobile games and production of digital art assets.
As a planner for smartphone games, you will be involved in planning tasks for new or ongoing game development.
Coordinate game development across technology, art, and other disciplines, track schedules and requirements, resolve blockers, and support teams in delivering projects on time.
As a planner for smartphone games provided by QualiArts, you will be involved in the direction and planning of new or operational smartphone games.
Creates 3D models, textures, props, and environments for Team ASOBI games, working with other game-development disciplines and learning broader production skills onsite in Tokyo.
Creates TV commercials, promotional movies, event videos, and other video content. Requires two or more years of production experience with After Effects and Adobe tools.
Connects generative AI with film and series production, advising creative teams, evaluating workflows, and guiding image, video, sound, and other production applications.
Create hand-keyed animation for cartoony and mechanical game characters, props, and vehicles, adapt to styles, implement behaviors in-engine with programmers, and deliver work on schedule.
Create character setups and animations using Spine, and integrate them into Unity.
Create facial animation for mobile and console games across in-game sequences and cutscenes. The role also validates facial expression techniques, supports workflow tools, and oversees quality.
Create storyboards for commercials, promotional videos, and in-game cutscenes.
Plan Granblue Fantasy content, define specifications, prepare documents, balance gameplay, and coordinate voice, sound, art, and design through development and live operation.
Develop game-style demos and samples for PlayStation SDK graphics technologies, using Unreal Engine and internal engines to validate graphics, shaders, and AI-driven techniques.
Create rough sketches, line art, coloring, and item-icon illustrations for mini characters used in battle scenes for titles such as Granblue Fantasy.
Create game scenarios for the Sonic series while coordinating recording, scenario and gameplay integration, script settings, reviews, revisions, and production progress.
Implement player controls and gameplay mechanics in C++ using physics engines, rapidly prototype and refine interactions, and collaborate with programmers, designers, and artists onsite in Tokyo.
Directing 3D graphics for smartphone games, including workflow construction and team leadership.
Create music for games in development and operation, including BGM, and sometimes commission, manage, and direct external production. Coordinate with directors and designers.
Lead Sonic series game projects from planning through delivery, including project oversight, new concept development, promotion strategy, information coordination, schedule and budget management, and external relations.
Manage quality and schedule for 2D/3D art in smartphone games, including character design and modeling.