Directs development of a new arcade title by defining the concept and core game design, setting project milestones, guiding the team, and ensuring quality.
About this role
This technical artist role supports design production through both creative and technical work. The main focus is improving the efficiency of design tasks based on Maya and providing practical support to production teams.
Responsibilities include developing, maintaining, and managing new Maya scripts for design workflows. The role also involves renewing an internally developed motion-rigging module and providing comprehensive support across multiple departments. The successful candidate will listen to designers’ intentions and requests, coordinate requirements, and deliver scripts that support their work.
The position includes leadership and management responsibilities, including developing junior members and other team members. It also involves responding flexibly to technical needs arising from new business initiatives and expanding the scope of support work. The team is currently handling Maya script development and operational support across several departments with a small group, while working to reduce dependence on individual members and broaden its technical capabilities. Future areas under consideration include the use of AI and support for tools other than Maya.
Required qualifications include knowledge and experience with Python scripting, practical experience with Maya motion rigging and script development, experience analyzing and managing Python scripts created by others, and experience interviewing designers about their needs, coordinating requirements, and developing and delivering scripts.
The posting also seeks someone who can understand production issues and proactively propose improvements, communicate smoothly with designers, consider operations and the wider team in addition to technical matters, adapt to new technologies and tools, and contribute to team development and knowledge sharing.
Preferred qualifications include supporting Maya environment settings, understanding and practical use of OpenMaya (OPMaya), mathematical knowledge applicable to tool development and technical validation, and professional design experience. The position is based in Shinagawa, Tokyo. Employment is described as permanent, although a contract position may be offered depending on skills and experience. The annual salary range is ¥6,000,000 to ¥10,000,000.
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