Game Development Engineer

Nintendo

Game Dev

C++

Enterprise

Large co

About this role

Develop game software, engines, networking features or tools according to the assigned engineering area.

Relevant game, networking or tool-development experience is required. Game and networking work uses C/C++; tool work may use C#, Python or Ruby. These are alternative technical areas rather than a requirement to know every language. Work is principally on site. Flextime has core hours of 10:00–15:00 and a standard day of 7 hours 45 minutes. The posting does not provide a role-specific salary.

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