Leads engineering for mission-critical PlayStation manufacturing IT systems, guiding on-premises infrastructure and software, container architecture, security, operations, and team delivery.
About this role
Team ASOBI’s gameplay programming team develops player-facing systems for PlayStation games. This mid-level/senior role focuses on player controls and interactions, using physics engines and algorithms built from scratch. The work moves from gameplay prototypes to features refined for production. The studio’s work includes ASTRO BOT, and the role contributes to gameplay systems for PlayStation titles. The programmer creates mechanics around physics and related techniques, then iterates quickly to improve prototypes. The role applies game-design judgment, creativity, and humor to interactions, and works with system programmers, game designers, and artists to bring prototypes to production quality. It also involves learning the in-house gameplay engine, systems, and tools, managing tasks, and delivering quality gameplay on schedule. Applicants need at least five years of game-production experience, in-depth knowledge of physics engines or related algorithms, C++ development experience, and gameplay-prototyping experience. A positive, collaborative approach, strong communication, and the ability to manage tasks proactively are also required.
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