Implement graphics pipelines and shaders, investigate and validate new graphics technologies, optimize rendering processes, and develop game implementation tools.
About this role
Aiming, an online game developer and publisher, seeks an infrastructure development engineer for the platform team of its business support department, which builds and runs internal systems for staff from game studios to back office. The team is being redefined as a platform engineering group to raise developer experience and productivity across the company.
The engineer designs, develops and operates web applications and an SDK for internal developers, supports the systems already in service, improves business processes and writes documentation. Existing systems include authentication and billing, CI/CD pipelines, a KPI analysis platform, sales management and game-title tools. The environment uses Ruby on Rails, Unity, C#, C++, Java and Swift with MySQL and TiDB on GCP (GKE, Cloud Run) and AWS, plus Kubernetes and Docker.
Applicants need at least three years of developing web services, smartphone apps or business applications. Favored are Ruby, C#, PHP or C++ experience, Unity, building web infrastructure on AWS or GCP, operating web services and open-source contributions. The team looks for people who respect colleagues in different positions and take ownership through to completion.
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