Graphics Engineer

Aiming

Game Dev

C#

Unity

Gaming

About this role

Graphics engineer at Aiming's Team Caravan, a studio that develops popular mobile game titles (including adaptations of well-known IP). The role focuses on graphics programming for games.

Responsibilities include implementing graphics pipelines and shaders, researching and validating new graphics technologies, measuring and optimizing rendering workloads, general game implementation, and designing and building development-support tools.

The development environment uses Unity, JetBrains Rider, Xcode, Android Studio and Maya, with main languages C# and HLSL/GLSL and supporting languages such as shell script, MEL and PyMEL, on Windows and macOS with Git, GitHub and Jenkins. Shader development experience is required; welcomed experience includes Unity game development and editor extensions, URP/HDRP graphics design/implementation, UniRx/R3/UniTask, DCC tool scripting, GPU/CPU/memory profiling, Unreal Engine graphics, and math/physics knowledge. Employment is full-time (正社員, with a contract-employee option) at the Sendagaya, Shibuya office. The posting is in Japanese.

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