Motion Designer

SEGA

Unreal

Game Art

Game Dev

C++

About this role

The Motion Designer will create in-game motion and cinematics for a new major game title. The role also includes managing assets produced by external production partners.

Required qualifications include experience and demonstrable achievements in the game industry, experience producing high-end games, and experience creating hand-keyed animation.

The named production tools are Unreal Engine and MAYA. Preferred experience includes directing motion capture, negotiating and coordinating with external production companies, and producing facial animation.

The position is based in Shinagawa, Tokyo. The employment type is full-time permanent employment. Depending on skills and career history, the offer may instead be made as a contract employee.

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