Motion Director: Employee

CyberAgent

Game Dev

Unity

Management

C#

About this role

CyberAgent's smartphone game subsidiary QualiArts hires a Motion Director to lead 3D motion for its games and to guide the motion team. The team has around 100 developers, with body motion mostly from motion capture and facial animation and cutscene cameras animated by hand, in Unity and Maya.

The director runs and directs motion-capture sessions, creates and directs body and facial animation and the cameras for cutscenes and live-show scenes, handles outside vendors (data checks, contact point and progress), works in Unity, defines motion specifications and workflows, and manages the motion team's progress, quality and member development.

Applicants need experience completing at least one game title as a motion leader, three or more years in Maya or experience on three or more titles, practical editing of motion-capture data, animation implementation in a game engine, and direction of cutscene and facial animation, plus basic Photoshop and After Effects knowledge. MotionBuilder, compositing, rigging, live-show direction and storyboarding are preferred. An interest in cute characters is a fit for the team.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.