Directs development of a new arcade title by defining the concept and core game design, setting project milestones, guiding the team, and ensuring quality.
About this role
The Cinematic Artist joins the Second Business Division to create and implement cutscenes and character layouts for high-end 3D games. The work spans visual planning through in-game delivery: developing storyboards and previsualizations, designing camera work, and building character layouts. Scenes are implemented with a game engine and the company's in-house cutscene editor. The artist also coordinates requests and adjustments for lighting, facial work, and effects, checks results in the game build, proposes tool improvements, and works with other disciplines to maintain quality. Applicants need at least two years of cinematic production experience in the game or CG animation industry. They must have experience creating camera work and layouts with Maya or a comparable DCC tool, as well as creating and implementing cutscenes in a game engine. The role also requires the ability to translate directorial intent into visual sequences.
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