Client Engineer (Game Business)

DeNA

Game Dev

About this role

A game client engineer role in the game business of a major Japanese internet/games company, joining a development team to lead game development. The scope is broad but centers on developing game clients and client foundations (tools, libraries). In small prototype-style teams, the engineer takes on multiple roles regardless of assigned area and iterates development quickly; in large-scale development, they emphasize productivity and performance while designing and implementing with post-release operation, continuous feature additions and extensibility in mind. The role also builds AI-based efficiency and development standards, and requires leading and driving development suited to each project's scale and phase. Specific work examples include game design and implementation, game core-system design/implementation, UI system design/implementation, game library and framework design/implementation, character control (PC/NPC/AI), event logic design/implementation, multiplayer system design/implementation, resource management, and performance tuning. Based in Shibuya, Tokyo or Yokohama, with remote work permitted. Full-time.

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