Graphics Engineer

DeNA

Unity

Game Dev

About this role

The Graphics Engineer develops the graphics required by smartphone game titles, with programming as the primary activity. The role covers the work needed to realize the visual requirements of each title. Responsibilities include researching, designing, and implementing methods for meeting graphics requirements; designing and managing assets; implementing shaders; developing tools for asset production; and tuning performance.

The engineer also considers visual approaches with artists and supports artists. When needed, the role contributes to general game-client development beyond graphics.

The engineer joins a title team and works with a cross-title graphics department while building the assigned game. Communication with artists and other job functions is performed when required. The named technical areas are game programming, Unity, general game-graphics technology, and general game-client development. Unity is the game engine, and the main target platform is smartphones and other mobile devices.

Remote work may be performed from the employee's home or another location recognized by the company as equivalent to a home. The scope also includes company-designated workplaces, including places where remote work is performed.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.