Lead Client Engineer

DeNA

Game Dev

Gaming

About this role

This role joins game development as a senior engineer and leads technically difficult projects. The primary work is designing and implementing game clients and the client platform, including tools and libraries. The engineer is expected to lead development according to the scale and phase of each project.

For small teams working on prototypes, responsibilities are broad rather than narrowly assigned. The role takes on multiple functions and supports rapid development iterations. In large-scale development, the work emphasizes productivity and performance. Designs and implementations must account for continued feature additions after release and extensibility for ongoing operation.

The role also covers efficiency improvements using AI and establishing development standards. It requires the ability to lead surrounding team members and drive development forward in a way suited to the project's size and phase.

Responsibilities include game design and implementation; design and implementation of core game systems and UI systems; design and implementation of game libraries and frameworks; character control for PCs, NPCs, and AI; event-logic design and implementation; multiplayer-system design and implementation; resource management within game systems; and performance tuning.

The position is based at DeNA's Shibuya office in Tokyo, the Yokohama Arai Building office, or the Yokohama BASEGATE office, or at a home or other company-approved location used for remote work. The stated locations are in Tokyo and Yokohama, Japan. The work location may change to company-designated workplaces, including remote-work locations. The listed offices are indoors non-smoking, with designated indoor smoking areas.

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