Lead Graphics Engineer

DeNA

Game Dev

Unity

About this role

This position develops the client side of smartphone games, with programming as the main focus. Working within a game title team, the engineer is responsible for realizing the graphics required by the title. The role combines hands-on implementation with leadership of the graphics area, including coordinating other members to produce results as a team. It may also contribute to general game-client development when appropriate.

Responsibilities include designing and implementing rendering systems; researching, designing, and implementing methods for meeting graphics requirements; designing data; implementing shaders; developing asset-production tools; and tuning performance. The engineer discusses visual-expression methods with artists and supports them. Depending on the title’s circumstances, the role may include advanced work such as foundational graphics-system design.

The position is assigned to a game title team and works with the title’s specific requirements and circumstances. The named technologies and skills are game programming, Unity, general real-time-rendering technology, and general game-client development. The platform is primarily mobile devices, including smartphones.

The range of changes includes company-designated workplaces, including locations where remote work is performed.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.