Client Engineer

CyberAgent

Game Dev

Unity

Gaming

About this role

This is a junior client-engineering role in CyberAgent’s Game & Entertainment business, SGE. The engineer joins either the cross-project SGE Core Technology Division or one of the group’s game projects, contributing to smartphone game development and operation and to technical validation for Android and iOS applications. The role is part of a multi-studio game organization.

Unity is the main engine. Work may span in-game systems, architecture, graphics, UI, development tools, and AI-related areas. The engineer works with planners and creators on implementation, game specification design, and technical decisions across the development process.

Applicants must be in their first through fifth year of professional employment and must have experience developing a game. The engine and tools used are not restricted; for a personal project, experience through release is required. A portfolio or other URL may be submitted when available to show completed work.

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