Directs CAPCOM ID and related web services, game campaigns and sites, coordinating web production and development, requirements, partners, quality, delivery, and post-launch improvements.
About this role
This role handles planning for consumer game production. Responsibilities include designing and building levels, conceiving in-game systems, developing player actions for action games, and planning and producing NPCs such as enemies. The role may also involve planning communication and network-related features, managing production processes, and creating and coordinating scenarios consistent with the game design.
Applicants must have at least five years of development experience at a game company and experience in the responsibilities described above. The posting requires strong creative or game-balance adjustment skills. Candidates must also be able to lead other sections as a main planner or leader.
Experience negotiating with relevant departments, serving as a part leader, and developing planners is welcomed. Applicants should submit a résumé and work history; the work history must include the titles and platforms they worked on. A proposal document may also be submitted if available.
The employment type is regular employee. Working hours are 10:00 to 18:30, with standard working time of 7.5 hours per day. Holidays include a complete two-day weekend on Saturdays and Sundays, public holidays, year-end and New Year holidays, annual paid leave, and refresh leave. Benefits include an employee cafeteria, massage room, counseling service, reduced working hours for childcare, an on-site nursery, corporate-contracted welfare facilities, club activities, patent rewards, long-service awards, stock compensation, savings and employee stock ownership programs, and social insurance. The salary is listed as negotiable.
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