Responsible for identifying bugs in games, supporting game balance adjustments, and managing test schedules.
About this role
Aiming, an online game developer and publisher, hires game planners from the class of March 2028 (graduates from earlier years are also welcome). A planner shapes how the game is built and keeps its production moving.
The core work is writing specifications, creating game data and managing schedules, working with the rest of the development team on a live online game.
Applicants need to be graduating in March 2028, to play games regularly themselves on console or smartphone, and to have the communication skills and consideration for others that group work requires. Favored are experience actually making a game, whether at a club or as a hobby, familiarity with Excel and PowerPoint, experience leading a group of five or more people, real passion for developing and running games, the leadership to spot problems and bring others in to solve them, and any work experience such as part-time jobs. Applicants submit a résumé, a self-introduction, a game-play questionnaire and, optionally, a game proposal.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.