Lead server engineering across game projects, improve cloud infrastructure and shared platforms, resolve incidents and guide technical decisions and engineer development.
Mynet operates games through Mynet Games, focusing on the ongoing development and management of existing titles. Its work includes redesigning game systems, adding features and characters, and improving player communication to maintain active communities around games.
GAMEDAY Interactive provides fantasy sports services officially recognized by professional leagues. The group's Digon consultancy supports strategy and execution in digital transformation and acquisitions, drawing on experience in taking over games and operating them after the transaction.
- Salary range
- ¥3.4M – ¥10.4M
- Median
- ¥5.2M – ¥7.7M
- Most requested
- Japanese posting, level unstated 16
- Common areas
- Backend engineering 2
- Project management 2
- Business development 1
- Consulting & strategy 1
Measured from the 16 listings Ranked has live for Mynet. Japanese level, visa signal and skills are AI-graded from each posting and can be wrong — confirm against the employer's original posting before applying.
16
open positions at Mynet
Lead technical problem-solving across game projects, evaluate technologies, optimise rendering, security and cloud costs, and improve engineering reviews and development.
Lead client technology across mobile-app projects, resolve crashes and payment issues, improve platforms and CI/CD, review code and manage engineer development.
Lead game-client development, design new features, improve live systems and resolve incidents; coordinate planners, review code, manage tasks and mentor engineers.
Build game-server features and events, improve databases and load, optimise infrastructure and lead engineers through task management, reviews and mentoring.
Own game-title budgets, analyse KPIs to improve live operations and plan initiatives, and manage the title team. Producer-level experience and proven decisions required.
Connect game art and engineering through DCC-to-engine pipelines, artist tools, shaders, rigging, VFX support, asset optimisation and performance profiling.
Solve company-wide management issues, lead cross-group projects and business plans, and support executives on new ventures, organisational strategy and integration.
Direct fantasy-sports product delivery, balance budgets and quality, analyse player data, allocate tasks and effort, and manage development schedules through release.
Lead game 3DCG production, organise workflows and pipelines, select and manage partners and coordinate disciplines. A portfolio and production-direction experience required.
Set game-art standards, build production workflows, estimate resources, check quality, coordinate external studios and publishers, and manage creative teams.
Direct game illustrations from card concepts and composition to revisions and finishing, create art standards, draw assets and guide internal artists and external partners.
Set game-title direction, analyse KPIs and plan improvements, and coordinate development and live-operation progress. Five years of game-director experience required.
Plan fantasy-sports game features, analyse player behaviour and market trends, design parameters and levels, and translate product strategy into detailed specifications.
Lead game UI/UX design, plan layouts and animation, coordinate specifications with publishers, manage production budgets and quality, and guide creative workflows.
Plan game content, events and gacha, analyse live-operation KPIs and develop level, character and battle designs, while coordinating creative production and vendors.