Develop game frameworks, an in-house engine and asset-creation tools, drawing on C++ development and library or tool implementation experience.
About this role
Develop tools and plugins for DCC software and support their operation in a junior technical-art role. Consider how artists and developers will use these tools, investigate new technologies, communicate ideas, and work collaboratively on production.
Applicants need professional experience as either a graphic designer or programmer, experience creating scripts or plugins for DCC software, and basic knowledge of graphic-asset production in game development. Recent graduates may apply. Designers must submit a portfolio, which can include tools or source code; programmers do not need a portfolio initially but may be asked for previous programs. Pokémon-related work is excluded from application materials.
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