Lead Technical Artist — Tools

GAME FREAK

Management

Game Dev

Python

About this role

Manage tool and plugin development across the technical-art organization and provide technical direction. Improve DCC environments while considering how artists and developers will use the resulting tools. Collaborate on production and investigate new technologies.

Applicants need professional graphic-design or programming experience, advanced Python-tool development in Maya, experience leading DCC script or plugin development, and broad game-development knowledge covering tools, engines and asset workflows. Maya examples include multiprocessing, PyMEL, Python API 2.0, PySide2 and Qt Designer. Submit documentation explaining the purposes and functions of tools previously created, rather than source code.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.