Lead DCC tool and plugin development, using advanced Maya Python tools, technical direction and broad knowledge of game-development workflows.
About this role
Design and implement game frameworks and an in-house engine, frameworks shared across a game series, and tools for creating game assets. Conduct research and development relating to those systems. Consider how other developers will use the resulting frameworks and tools, investigate new technology, and collaborate on production.
Applicants need C++ development experience and experience implementing libraries or tools. A portfolio is not required initially, although previously written programs may be requested during selection. Pokémon-related characters, concepts and games are excluded from submitted application work.
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