Lead server engineering across game projects, improve cloud infrastructure and shared platforms, resolve incidents and guide technical decisions and engineer development.
About this role
The lead client engineer develops game-client features, plans and designs new functionality, improves existing systems in live titles and handles incidents. Leadership duties include working with planners and creative staff, managing tasks, resolving team issues, improving development environments, reviewing code and mentoring engineers. Environments vary by title and can include C#, C/C++, Java, Objective-C and Kotlin, with Unity or Cocos2d-x.
Applicants need client-engineering experience in game development or operations, experience developing with a game engine such as Unity or cocos2d, and a record of leading a development team. The role calls for collaboration, proactive improvements, decisions grounded in data and understanding planning intent while proposing technically sound approaches.
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