Design and optimize rendering modules for an in-house game engine, build pipelines and shaders, research next-generation graphics, and provide technical support to artists.
About this role
The systems programmer will design, implement, and optimize system modules for an in-house game engine. The role also includes building asset pipelines and developing authoring tools for game production.
Required experience includes at least one year of practical game-title development using C++ and at least three years of tool development using C#.
Experience developing tools with WPF is welcomed. Leadership experience in tool development or game development is also welcomed, as is development experience with Unreal Engine or Unity.
The position is offered as a regular full-time employee. Depending on skills and experience, the company may instead present a contract employee arrangement.
The work location is in Shinagawa-ku, Tokyo, at Sumitomo Fudosan Osaki Garden Tower. The annual salary range is 4,000,000 to 9,000,000 JPY.
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