Directs development of a new arcade title by defining the concept and core game design, setting project milestones, guiding the team, and ensuring quality.
About this role
This role supports game development through research and development of new technologies, workflow improvement, data-pipeline construction, and problem solving. Responsibilities include validating technologies against title requirements, designing, building, and improving data pipelines, creating Maya plugins and scripts, developing Houdini tools and HDAs, prototyping shaders, and researching efficient asset-production methods such as procedural assets.
Applicants must have at least three years of professional experience using Maya or Houdini, as well as at least three years of professional experience developing tools or plugins with Python.
Experience developing tools for Unreal Engine, creating procedural materials with Substance 3D Designer, and building data pipelines using USD is welcomed. Knowledge of AI or machine learning and knowledge of multiple programming languages are also welcomed.
The position is assigned to the Sonic series. The employment type is full-time permanent employment; depending on experience and skills, the offer may instead be made as a contract employee.
The stated work location is Shinagawa, Tokyo. The posting states that overtime is paid in full, salary is revised in April, and bonuses are provided. Annual compensation is listed as 5,000,000 to 13,000,000 JPY.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.