Analyze in-game data from consumer games, build and validate statistical and machine-learning models, extract data with SQL, improve analytics foundations, and propose actions from findings.
About this role
This Lead Graphics Programmer role is part of the Second Division and focuses on graphics technology for consumer game development. The work includes researching and implementing next-generation rendering techniques, as well as designing, implementing, and optimizing the rendering modules of an in-house engine.
The programmer builds rendering pipelines according to the requirements of each game title and creates a range of shaders. The role also involves working with artists and providing technical support related to graphics development.
Required qualifications include at least five years of professional experience in consumer game development using C++, at least five years of shader development experience using HLSL or similar technologies, and knowledge of graphics APIs such as DX12, DXR, and Vulkan.
Preferred qualifications include the ability to read technical papers and apply their content in implementations, experience as a graphics lead or in an equivalent position, and research and development experience integrating ray tracing and applying related technologies.
The development environment includes PS5, Switch 2, Xbox Series X/S, and Windows (Steam), among other platforms. The engine used is an in-house engine.
The position is offered as a regular full-time employee. Depending on experience and skills, the employment offer may instead be made as a contract employee. Annual compensation is JPY 6,000,000 to JPY 13,000,000. Full overtime pay is provided, with a salary revision in April and a bonus. The work location is 1-1-1 Nishi-Shinagawa, Shinagawa-ku, Tokyo, at Sumitomo Fudosan Osaki Garden Tower.
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