Build AI Worker VoiceAgent’s web frontend, designing visual interfaces and admin features, selecting architecture, and delivering releases with TypeScript and React in a hybrid office/home role.
About this role
CyberAgent's Game and Entertainment division (SGE), a group of nine companies focused on smartphone games, hires a Unity Client Engineer to design and implement games. The assignment is either SGE's cross-company Core Technology group or one of the individual company game projects, decided in conversation based on the candidate's skills and experience.
On company projects the engineer designs and implements game core systems, character control (player, NPC and AI), event logic, UI systems and multiplayer systems, and manages game resources. In the Core Technology group the work is building shared foundations to avoid reinventing the wheel, optimising mobile game performance, adding security measures against cheating, and automating manual QA.
Applicants need experience designing and developing a game feature and team development experience with Unity, C#, Git and CI tools. Preferred are team Git workflows, OpenGL or DirectX knowledge, rhythm-game development and an interest in improving processes. The company looks for people who love game and anime character content and can carry work from design to implementation on their own.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.