3D Character Artist

Cygames

3D Modeling

Game Art

Unity

About this role

This role creates 3D CG assets for projects across the Cygames Group, with a focus on character art. The position is primarily home-based in Japan. Work at the Tokyo headquarters may be required in some cases following consultation.

Applicants must have at least two years of professional 3D CG experience using tools such as Maya, 3ds Max, Softimage, or Blender. Experience working on consumer or smartphone games, completing at least one game title, and producing assets with a game engine is welcomed.

Additional welcomed tool experience includes ZBrush, Substance, Houdini, and MB. Knowledge and experience related to processing load, shaders, and workflow development are also valued.

The company is a remote-work-oriented development organization within the Cygames Group, bringing together specialists from across Japan to work as teams on large-scale projects. The role is employed by CySphere and is not a secondment from Cygames.

The employment terms are regular employee, although some candidates may start as contract employees or part-time employees.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.