Manage negotiations, contract execution, and alliance work with overseas business partners connected to the company’s intellectual property, mainly in the United States and Europe. Build and strengthen partner relationships while coordinating with internal departments.
Cygames is a Tokyo-based game developer and publisher within the CyberAgent group. It develops and operates mobile, browser, PC and console games, while extending its entertainment properties into animation, comics, esports, licensing and merchandise for players and broader media audiences worldwide.
Its portfolio includes Umamusume: Pretty Derby, Granblue Fantasy and Shadowverse. Cygames earns revenue through optional purchases in free-to-play games, sales of packaged and downloadable titles and expansions, and its licensing and merchandising activities. Granblue Fantasy: Relink – Endless Ragnarok, released in July 2026, illustrates its continued investment in premium console and PC games.
- Salary range
- ¥3M – ¥12M
- Median
- ¥4.5M – ¥12M
- Can be worked in English
- 0%
- Remote or hybrid
- 4%
- Most requested
- C++ 48
- Python 43
- AWS 22
- Git 20
- JavaScript 16
- Google Cloud 14
- JLPT N1 3
- Native Japanese 3
- Japanese posting, level unstated 214
- Common areas
- Marketing 19
- DevOps 11
- Project management 9
- UI/UX design 9
Measured from the 220 listings Ranked has live for Cygames. Japanese level, visa signal and skills are AI-graded from each posting and can be wrong — confirm against the employer's original posting before applying.
220
open positions at Cygames
Drive business growth in the Middle East by developing partnerships, managing alliances, and planning new initiatives with internal departments and local external partners. The role focuses on expanding existing IP and maximizing title sales.
Coordinate English localization for games by implementing translated text, checking it on actual devices, proofreading, and creating, editing, and managing translation-related materials.
Handle engineering for voice and audio recordings, including MA mixing, and coordinate with production staff. Studio experience in film, television, music, or radio is accepted.
Manage business-unit P&L, prepare group-company materials and budgets, support accounting and closing, and evaluate investments. Requires financial-statement literacy and basic Excel skills.
Analyze traffic and user behavior for account, game-promotion, and corporate websites; identify site issues, build hypotheses, recommend improvements, and design or implement analytics and optimization tools.
Plan and manage services built around Cygames ID, including requirements definition, schedules, operations, feature updates, product registration, marketing, and growth initiatives.
Manage accounting and management-control work for Cygames and its group companies, handling journal entries, payments, receivables and payables, and monthly, quarterly, and annual closing.
Plan and run recruitment initiatives for designer roles, working with vocational schools and art universities, organizing events, managing recruitment advertising, and preparing materials for information sessions.
Manage personal information and personal data controls across the business, advise on privacy inquiries, develop rules, and coordinate with legal, development, and security teams.
Plan and optimize user-acquisition advertising for mobile games, analyze CPI, ROAS and LTV, manage budgets, coordinate agencies, and lead creative improvements and reporting.
Plan sales initiatives for print and digital editions of the Cygames manga app Sicom. Negotiate with distributors, sell to bookstores and e-book stores, propose promotions, research the market, and manage inventory.
Plan and execute promotion strategies for games, including mass advertising, SNS campaigns, content, video programs, and live events, while managing schedules and budgets.
Plan and conduct investigations and fraud-prevention measures for games and services, improve existing controls, and use programming or data analysis to identify issues and protect users.
Manage payroll including year-end adjustments, social insurance procedures, attendance records, labor operations, workflow improvement, and employee inquiries at offices in Tokyo.
Recruit new graduates and experienced professionals for a game company, plan seminars and internships, conduct interviews, support offer holders, coordinate with agencies, and organize internal training and employee-support activities.
Manage budgets, forecasts, actuals, contracts, KPIs, business systems, and cross-organizational projects for the consumer business division, while supporting overseas offices and administrative operations.
Develop and execute digital marketing strategies to acquire mobile game users globally. Manage regional KPIs, optimize ad campaigns, analyze CPI, ROAS and LTV, allocate budgets, and lead creative improvement and campaign execution.
Manage public relations for mobile and console game titles by creating and distributing press releases, handling media inquiries, arranging interviews, operating events, planning tie-ups, and editing or writing related content for owned media.
Creates TV commercials, promotional movies, event videos, and other video content. Requires two or more years of production experience with After Effects and Adobe tools.
Create facial animation for mobile and console games across in-game sequences and cutscenes. The role also validates facial expression techniques, supports workflow tools, and oversees quality.
Plan Granblue Fantasy content, define specifications, prepare documents, balance gameplay, and coordinate voice, sound, art, and design through development and live operation.
Create rough sketches, line art, coloring, and item-icon illustrations for mini characters used in battle scenes for titles such as Granblue Fantasy.
Create music for games in development and operation, including BGM, and sometimes commission, manage, and direct external production. Coordinate with directors and designers.
Develop settings and initial concepts for game characters with planners, illustrators, and designers. Manage and edit image data, prepare documents, and handle communication.
Manage project budgets and schedules, coordinate planning and operations, and liaise with internal departments and external partners for a CG video team.
Create 3D game environments for mobile and console titles, verify background visuals, support production tools, and manage reviews. Maya, 3ds Max, or Blender experience is required.
Plans and manages game content from specifications and balance adjustments through development and live operations, coordinating voice, sound, illustration, and design work.
Writes game scenarios, develops story concepts, and creates character settings with other departments, including scenario work for multimedia projects.
Create visual effects for multi-platform mobile, web browser, and PC games, oversee effect quality, mentor team members, and research and propose new effect expressions using Unity or Unreal Engine.
Direct CG video content for a production team, focusing on non-photorealistic CG, visual direction, special shaders, storyboards, and animation or commercial production.
Proofread and copyedit Japanese text for game scenarios and related content, checking errors, consistency, tone, factual accuracy and narrative issues while improving editorial workflows and style rules with writers.
Create background illustrations for games, building original worlds or faithfully following source material. Digital painting experience with Adobe Photoshop is required; background art or concept art experience is welcomed.
Create animations and facial animations for high-end CG video productions as part of a CG video team. Experience with Maya or MotionBuilder is required.
Set up characters for mobile and console game development, including rigging, skinning, facial setup, simulation settings, guide motions, and workflow tools using MEL and Python.
Plan and operate mobile game content by defining specifications, writing design documents, adjusting game balance, and coordinating voice, sound, illustration, and design production.
Direct vocal-song production and recording, while overseeing track-down and mastering. Create and manage music data for events and live performances at game and anime content companies.
Develop and support tools for a CG video team, including DCC tool development, technical support, pipeline construction, asset systems, rendering, and real-time production environments.
Create character models for mobile and console games, verify model presentation, support efficiency tools, and manage or supervise model quality. Maya or ZBrush production experience is required.
Plan and execute advertising and content marketing campaigns for consumer and PC games, from pre-announcement through launch, DLC and updates. Coordinate channels, budgets, creative production, media partners, KPIs and performance improvements.
Create storyboards and video storyboards for in-game productions, develop layouts and camera work for story scenes, and propose visual concepts for game direction.
Manage illustration and 3D CG production for game development and live-operation projects, coordinating schedules, deadlines, workflows, quality-review support, and collaboration with other departments.
Create and process captured data for internal projects, operate and develop scanning equipment, and support other studio activities. The role may also create CG models and production tools using Python.
Create complete illustrations for characters, backgrounds, and other visual elements in titles developed and operated by the company, using Photoshop, SAI, or CLIP STUDIO PAINT.
Implement music data for content developed and operated by the company. The role requires experience with sound middleware such as CRI ADX2 or Wwise and includes portfolio submission.
Direct game development from launch through post-release KPI analysis and operational improvements, managing project quality, schedules, user trends, and content development.
Plan and operate content for Princess Connect! Re:Dive, including game specifications, documentation, balance adjustments, event planning, and coordination of voice, sound, illustration, and design production.
Manage consumer AAA game projects, including development strategy, budgeting, schedule and staffing coordination, executive reporting, partner negotiations, internal coordination, and promotion planning. The role requires at least three years of game-industry experience.
Plan and deliver esports tournaments and events for Cygames titles, coordinating partners, managing schedules and budgets, analyzing users and results, and developing sponsorship proposals.
Create visual effects for high-end CG productions as part of a cinematics team, using Maya, Vray, Arnold and Houdini. The role includes effects design, animation and simulation work.
Configure and refine cloth and hair simulation for mobile and console games using Unity, Unreal Engine, and DCC tools. Improve simulation quality, fix intersections through guide motion animation, and validate workflows.
Create cutscenes for mobile and console game development, verify visual expression, support production-efficiency tools, and manage and supervise cutscene quality across projects.
Capture body and facial performances in an in-house game-development motion capture studio, process the resulting data, and support other studio operations.
Create animation for in-game content and cutscenes in mobile and console game development. The role also supports animation tools, evaluates animation expression, and manages and reviews animation quality.
Research and develop generative-AI methods for creating images, video, 3D models, and motion. Build production pipelines, integrate AI tools with DCC software, automate inference with Python or C#, and collaborate with artists.
Create and color in-game illustrations, including character coloring tailored to a game's visual style, matching established art styles, and drawing backgrounds for card illustrations.
Create motion for 2D characters, produce 2D effects, and develop or propose in-game presentation. The role requires practical animation experience and timeline-tool production experience.
Create sound effects for games and visual productions based on producers’ and directors’ intentions. The role requires at least two years of sound-effect production experience and knowledge of music tools.
Build and improve development workflows, create DCC and game-engine tools, manage in-engine art assets, verify graphics specifications, and coordinate between artists and engineers for game development.
Create visual effects for mobile and console game development, validate effects, support production tools and workflows, and oversee effect quality and supervision in Tokyo.
Plan, produce, and operate domestic and international events, pop-ups, exhibitions, and promotional initiatives that enhance brand and IP value. Coordinate stakeholders, schedules, and event delivery.
Create characters for high-end CG video productions as part of a cinematics team. The role uses Maya, V-Ray and Arnold, with opportunities to work on character design, sculpting and shader creation.
Support creative production operations for game sound and media promotions, coordinate internal and external stakeholders, manage documents and equipment, and prepare materials for department operations.
Create layouts for CG video productions as part of a cinematics team. The role requires professional layout or directing experience using Maya, MotionBuilder, storyboards, or related CG production workflows.
Design user interfaces for social games, covering planning, screen layouts, UI design, UI animation, and UX proposals using mockups, with attention to usability and player needs.
Create character rigs and build simulation systems for a CG video team. The role requires practical Maya experience with character rigging, cloth and hair simulation.
Create key art for in-game illustrations, matching the required visual style and producing accurate anatomy and perspective. Experience with Photoshop, SAI, or CLIP STUDIO PAINT is required.
Design game audio, create sound effects, integrate them into games, and coordinate implementation with project teams. Requires at least two years of sound-effect production and music-tool experience.
Create lighting for in-game scenes and cutscenes in game development, applying practical experience in game, animation, film, or pre-rendered CG lighting to build effective visual environments.
Plan and operate content for the mobile game Umamusume: Pretty Derby, including game specifications, documentation, balance adjustments, voice and sound coordination, and illustration and design schedules. Requires at least one year of game planning or operations experience.
Edit motion-capture data for game projects, retarget performer movement to characters, and make minor adjustments such as refining finger poses. The role uses MotionBuilder.
Create official in-game manga for titles including Granblue Fantasy and 4-koma no Bahamut, handling drawing and line-art work from rough sketches through finished illustrations.
Design game systems and user experiences for an AAA title, including game flow, screen layouts, specifications and planning documents. Coordinate requirements with producers, directors and related development sections.
Manage game scenario production excluding scenario writing, including schedules, writing and implementation data, scripts, voice checks, and recording sessions. Coordinate with writers and directors, producers, planners, and other teams.
Plan and operate content for Shadowverse: Worlds Beyond, including game specifications, design documents, balance adjustments, and event development. Coordinate voice, sound, illustration, and design production. Requires at least one year of game planning or mobile game planning and operation experience.
Create 3D CG backgrounds and props for the company’s CG video team. The role requires practical background design experience using Maya, V-Ray, Arnold or similar tools.
Create high-end CG video as part of a cinematics team, focusing on lighting, rendering, and compositing. The role uses Maya, Vray, Arnold, and Nuke.
Design websites, UI/UX, social media images, digital advertisements and interactive content for game and entertainment services. The role requires at least three years of web UI design experience and professional Figma use.
Handle escalated customer support cases by coordinating with response staff, game development teams, and service operations to decide appropriate resolutions. The role may later support management of a 30–100-person team.
An open position for recent graduates with work experience who want to enter the game industry. Interviews identify roles matching each candidate’s interests and aptitude.
Develop tools for consumer game production, including launchers, data-entry utilities, Unreal Engine editor extensions, converters and checkers, while supporting middleware and OSS adoption.
Develop runtime systems and tools for real-time physics simulation in a console game engine, applying C/C++, mechanics, collision detection, linear algebra, and low-level optimization.
Design and develop real-time graphics systems for game consoles, using low-level graphics APIs and shader development to build game-engine rendering capabilities.
Develop automated tests, manage and analyze gameplay logs, and build tools that collect and visualize issues for internally developed console games. C++ experience is required.
Develop low-level game-engine runtime modules and tool-platform systems, including memory and thread management, cross-platform support, asset pipelines, and test-driven development.
Develop Android apps, SDKs, libraries, and tools for game content. Use Kotlin to improve performance, investigate defects, implement server communication, and update development environments.
Analyze data from game titles and a manga distribution service to support planning and operations. Lead reporting, KPI and dashboard work, user analysis, game-balance studies, and data-informed proposals.
Develop game-character action controls and AI systems, including navigation meshes, within a game-engine environment. Requires deep game-AI knowledge and professional C/C++ experience.
Design, develop, and deploy AI systems for game development and operations using LLMs, natural language processing, machine learning, and large-scale game data.
Develop iOS apps, internal SDKs, libraries, and tools for game content; improve performance, modernize platforms, and build reliable UI and server communication.
Design and operate internal networks; troubleshoot incidents, analyze causes, restore service, automate operations, and handle user inquiries. Requires 3+ years of network experience.
Monitor and analyze security logs, investigate incidents through user interviews, improve monitoring systems, create anomaly-detection rules, and collect and report security intelligence through OSINT activities.
Develop sound modules with Wwise and tools for sound designers, including audio placement, mixing systems, plugins, and workflow automation using C++, Python, and Lua for game platforms.
Develop animation runtimes and tools for console games, including systems that convert Maya and other DCC animation data into formats optimized for game runtime use. Requires professional C/C++ experience and knowledge of animation, physics, IK, and linear algebra.
Develop and operate native iOS and Android games, including system design, programming, testing, environment setup, and performance improvements. Propose feasible plans and technical improvements.
Join a technical role supporting game and entertainment content, including game development, infrastructure, internal systems, data mining, frontend, web applications, and platform engineering.
Design, build, and operate infrastructure for mobile games, distributed systems, development environments, and CI/CD. Improve operations through automation and address performance demands in large-scale systems.
Support infrastructure for a CG video team by building and maintaining servers and related systems. The role covers Windows/Linux server operations, network security, and infrastructure support, with opportunities to manage render farms, containers, and cloud environments.
Manage development resources and build CI/CD environments for internal consumer game titles. Operate version control, branching, static analysis, and error-detection systems using C++ or Python and Jenkins.
Build and maintain CI/CD pipelines and development tools for the Cyllista Game Engine and games using it. The role automates workflows, supports developers, manages repositories and responds to technical issues.
Develop game systems and content for in-house consumer game titles using proprietary or commercial game engines, including player controls, game AI, events, cutscenes, progression systems, graphics, and sound integration.
Manage large-scale game projects through strategy, budgeting, reporting, scheduling, staffing, partner coordination, internal collaboration, and promotion planning. The role is based in Tokyo.
Analyze web data and manage GDPR-related measurement controls. Configure GA4 and GTM tags, design tracking, produce BI reports, and support cookie and CMP operations across web services.
Design and develop runtime systems and tools for visual effects on game consoles, working with graphics APIs, shaders, GPUs and low-level optimization.
Identify security issues, plan and promote security measures, educate employees, and develop and operate monitoring systems. Investigate misconduct and security incidents while designing infrastructure security and operational controls.
Provide technical security consultation to internal teams, review security designs in development departments, investigate current security technologies, and report findings. Requires five or more years of advanced security experience.
Design and develop runtime networking systems and tools for game consoles, as well as server-side systems supporting real-time communication for multiplayer games. The role requires C/C++ experience and TCP/IP socket programming knowledge.
Develop and improve internal core business web applications, from requirements discovery and system design through implementation, testing, CI/CD, and operational improvement. Requires 3+ years of web application development experience.
Design, implement, and debug sound systems and related tools for console games, collaborating with sound artists, designers, and game planners on workflows and specifications.
Develop graphics for internally produced consumer games using in-house or commercial game engines. Design and implement title-specific visuals, shaders, materials, graphics pipelines and VFX, while measuring and optimizing rendering performance.
Work in the AI Technology Division on image-generation service trials, evaluation and adoption of new AI techniques, model training and tuning, and research and development in image processing and generation.
Develop and operate browser games, web services, and websites using modern frontend technologies. Collaborate with planners, designers, backend engineers, and infrastructure staff to deliver high-quality content.
Develop UI behavior, reactions, and assets for internally developed console game titles. Improve game feel and controls while supporting UI workflows for artists and planners.
Design, develop, test, and operate server-side systems for web services and social games. Build servers and databases, improve performance, and support reliable development environments.
Develop and maintain editors and tools for game development, including Qt for Python editors, Python-based development tools, and C++ game-runtime modules integrated with the editor.
Work with artists on animation technology for internally developed console game titles, including animation tools, rigging, DCC-to-game workflows, procedural animation, and machine-learning applications.
Design, develop, and deploy reinforcement-learning AI systems for automated game play and balance optimization, including player bots, NPC behavior, simulation, and distributed cloud processing.
Design, build, and operate internal servers and storage centered on Linux and Windows virtual servers and file-server storage. Handle monitoring, incident recovery, user support, and operational improvements.
Create background models for game development as a 3D environment artist, using Maya, 3ds Max, or Softimage. The position allows remote work.
Plan and execute game promotion strategies, advertising, social media campaigns, owned-media content, video programs, and live events. The role also manages production schedules and budgets and requires at least one year of relevant experience.
Produce TV commercials, promotional movies, event videos, and other video content using After Effects and Adobe tools. Two or more years of hands-on video production experience is required.
Plan in-game content for Princess Connect! Re:Dive by defining specifications, writing planning documents, balancing gameplay, and coordinating voice, sound, illustration, and design work from development through operations.
Create cutscenes for mobile and console games, validate visual expression, support production-efficiency tools, and manage and supervise cutscene quality across game development projects.
Design gameplay flows and screens for an AAA console game, create specifications and planning materials, and coordinate with producers, directors, and other development sections.
Plan mobile game content from specifications and balance tuning through development and operation. Manage voice, sound, illustration and design workflows, with at least one year of game planning or operation experience required.
Create storyboards and video storyboards for in-game direction, develop layouts and camera work for story scenes, and propose visual concepts that enhance game presentation.
Researches and develops generative AI workflows for images, videos, 3D models, and motion, integrating tools with art production pipelines through scripting, automation, evaluation, and collaboration with artists.
Create character models for mobile and console games, verify visual quality, support production-efficiency tools, and oversee model quality and review work.
Create visual effects for mobile and console games, test effect expressions, support workflow tools, and manage or supervise effect quality using game engines or DCC tools.
Plan a new game project by defining specifications, creating design documents, adjusting game balance, and conducting market research. The role requires at least one year of game planning or operations experience.
Coordinate English localization of games by implementing translated text, checking it on actual devices, proofreading, and preparing, editing, and managing translation-related materials. Requires 3+ years in entertainment and team leadership or member management.
Performs character setup for mobile and console game development, including rigging, skinning, facial setup, simulation settings, guide motion work, and workflow-support tools using Maya, MotionBuilder, MEL, and Python.
Create environments for mobile and console game development, including background assets, visual testing, workflow-support tools, quality control, and supervision. Experience with Maya, 3ds Max, or Blender is required.
Direct visual direction for video content within a CG video team. The role requires experience directing non-photorealistic CG or other CG video productions and may involve animation, commercials, shader expression, storyboards, and high-end CG projects.
Handles engineering for voice and audio-related recording, studio sessions, and MA work. The role requires experience with music production tools and coordination with production stakeholders.
Plan and deliver esports tournaments and events for Cygames game titles, coordinating partners, managing budgets, analyzing users and results, and developing sponsorships.
Create background illustrations for games, building original worlds or faithfully following source material. Digital painting experience with Adobe Photoshop is required; game or anime background experience is welcomed.
Create key art for in-game content as a freelance illustrator. The role requires professional use of Photoshop, SAI, or CLIP STUDIO PAINT, game or illustration industry experience, and the ability to match an established art style.
Create roughs, line art, coloring, and item-icon illustrations for deformed characters used in battle scenes for titles such as Granblue Fantasy. Accurate drawing skills are required.
Build and improve game development environments and workflows, create DCC and game-engine tools, manage art assets, verify graphics specifications, and bridge artists and engineers. Freelance work is based in Tokyo.
Create motion for 2D characters and effects, and propose in-game presentations. The role requires practical animation experience, timeline-tool experience, and experience with character parts, UI animation, or effects.
Design, develop, and deploy reinforcement-learning AI systems for automated game play and balance optimization, including play agents, NPC behavior, simulation, data analysis, and cloud-based distributed processing.
Design and develop real-time graphics systems for game consoles, using low-level graphics APIs and creating shaders. The role also supports graphics optimization and rendering development.
Design and develop runtime systems and tools for visual effects in console games. The role requires C/C++ experience, graphics API knowledge, shader development, computer graphics, GPU operation, and linear algebra knowledge.
Develop game systems and content for internally developed consumer titles using proprietary or commercial game engines. Implement gameplay systems, 3D character and camera controls, game AI, events, cutscenes, progression, and graphics and sound integration.
Design and develop runtime systems and tools for physics simulation on game consoles. The role requires real-time physics, collision detection, linear algebra, Newtonian mechanics, and C/C++ experience.
Manage development resources and build CI/CD environments for internal console game titles. Operate version control, branch development, static analysis, and error detection systems using C++ or Python and Jenkins.
Develop and maintain low-level, cross-platform game runtime modules and tool infrastructure using C++, Python and Lua for Windows, PlayStation 5 and Xbox.
Develop and operate server-side systems for web services and social games, including architecture, programming, testing, infrastructure setup, database work, performance optimization, and version control.
Design and develop AI systems using LLM, natural language processing and machine learning to support game content development and operations. Evaluate models, prompts, user experience and system performance.
Support software quality improvement for internally developed console game titles by developing automation tests, collecting and analyzing gameplay data logs, and building environments to collect and visualize development issues.
Develop and operate tools that support consumer game development, including environment tools, data-entry utilities, game-engine editor extensions, converters, checkers, and middleware or OSS integration support.
Develop graphics for internally produced consumer game titles using in-house or commercial game engines. Responsibilities include shader and VFX development, graphics pipeline work, rendering optimization, and graphics technology research.
Develop and operate browser games, web services, or websites while coordinating with planners, designers, server-side engineers, and infrastructure staff. Frontend technologies include HTML, CSS, JavaScript, TypeScript, React, Next.js, Vue.js, Nuxt.js, Svelte, and SvelteKit.
Develop sound modules with Wwise and tools for sound designers, including audio plugins, automated mixing, workflow automation, and sound-system research for game development.
Develop and maintain editors and tools for game development, including level editors built with Qt for Python, Python-based tools, and C++ runtime modules for the Cyllista Game Engine on Windows.
Produce 3D CG animation for game scenes and cutscenes using Maya, 3ds Max, Softimage, or MotionBuilder. Hand-keyed animation experience is required; remote work is available.
Design game interfaces from the ground up, improving usability through screen planning, UI design, UI animation, and UX proposals using mockups. Remote work is available.
Create in-game and cutscene visual effects for game development using 3D tools such as Maya, 3ds Max or Softimage. The role supports remote work in Tokyo.
Create character models for game development using tools such as Maya, 3ds Max, or Softimage. The role supports remote work and may involve character implementation in game engines.
Develop and operate smartphone and consumer games, covering design, implementation, testing, environments, performance optimization, and technical proposals. Unity, C#, Cocos2d-x, C++, and Unreal Engine experience is welcomed.
Design and develop real-time graphics systems for game consoles, create shaders, and build graphics systems using low-level graphics APIs. The role requires C/C++ experience, graphics API knowledge, shader development experience, and knowledge of computer graphics, GPUs, and linear algebra.
Support backend implementation for game servers using C#, and contribute to Unity and .NET SaaS development or C# open-source projects. The role uses C#, Rust, TypeScript, AWS, Azure, and related frameworks.
Create 3D character assets for projects across the Cygames Group. The role is primarily remote from home in Japan, with possible Tokyo office work by consultation, and requires at least two years of professional 3D CG experience.
Develop and improve iOS applications for Cygames group projects, including feature updates, SDK and library maintenance, performance optimization, asynchronous communication, and development environment improvements. Remote work is the基本 arrangement.
Develop and operate consumer-facing websites, web applications, APIs, and account-management services. Lead architecture, implementation, cloud infrastructure, security, reviews, CI/CD, and technical direction across large-scale projects.
Plan, coordinate, execute, and evaluate overseas promotion strategies for game titles, using social media, communities, video, events, campaigns, and advertising creatives across international markets.
Analyze user behavior and access data for account, game promotion, and corporate websites; identify issues, build hypotheses, recommend improvements, and create reports using web analytics and BI tools.
Manage the planning, operation, progress and administration of company-operated web services used on PCs and smartphones. The role requires specification and proposal document creation in Excel and web service planning or operations experience.
Plan and manage the development and operation of web services for PCs and smartphones, preparing specifications and proposals while coordinating service progress.
Support clothing production and styling in a costume department. Applicants need experience in garment making or styling; Marvelous Designer and office-software experience are welcome.
Configure and tune cloth simulations for mobile and console games using Unity or Unreal Engine, create DCC guide-motion animation to fix intersections, and test simulation quality.
Create official in-game manga, handling drawing and line art from rough sketches through clean artwork while following established styles and guidelines with consistent speed and accuracy.
Create visual effects as part of a CG video team, using Maya, V-Ray, Arnold and Houdini. The role focuses on effects design for CG productions and related animation or simulation work.
Create effects for multi-platform games across mobile, web browsers, and PC. Review effect quality, mentor team members, and research and propose new visual techniques.
Plan and operate Shadowverse: Worlds Beyond content by defining specifications, preparing documents, tuning game balance, planning events, and coordinating voice, sound, illustration, and design work.
Colors in-game illustrations, including character coloring and background art for card illustrations, while matching the game's visual style. The freelance role uses Photoshop or similar tools.
Capture body and facial performances for game development, process motion-capture data, and handle related studio operations. MotionBuilder, Shogun, and Blade experience is required.
Design game audio, create sound effects, integrate them into games, and coordinate implementation with project stakeholders using music-related tools.
Create animation for in-game sequences and cutscenes in mobile and console game development. The role also tests animation expression, supports workflow tools, and manages and reviews animation quality.
Write game scenarios, develop story concepts, and create character settings in collaboration with relevant departments. The role also covers scenario work for multimedia adaptations.
Plan and operate content for Umamusume: Pretty Derby, including game specifications, documentation, balance adjustments, and coordination of voice, sound, illustration, and design production from planning through development and live operations.
Design user interfaces for social games, from planning and screen structure to UI design, animation, and UX proposals using mockups. Game-industry UI design experience is required; Unity experience is welcomed.
Create complete illustrations, from characters to backgrounds, for titles developed and operated by the company. The freelance role requires experience using Adobe Photoshop, SAI, or CLIP STUDIO PAINT.
Create settings and original concepts for game characters while collaborating with planners, illustrators, and designers. The role also requires image editing, document creation, research, and communication experience.
Creates sound effects for games, films, and dramas based on the direction requested by producers and directors. Requires at least two years of sound-effect production and music-tool experience.
ゲームやアニメ関連のWebサイト、SNS画像、デジタル広告、インタラクティブコンテンツをデザインします。UI/UX設計や広告クリエイティブ制作も担当します。
Test-play Shadowverse: Worlds Beyond or Shadowverse EVOLVE, prepare reports, research the games, and propose ideas for new products. Prior experience with one listed title is required; game debugging experience is welcomed.
Design and operate PC and smartphone web services using HTML, CSS3 and JavaScript. The role requires three or more years of web design experience and professional use of Photoshop, Illustrator and Figma.
Create lighting for in-game content and cutscenes in game development. The role requires professional lighting experience in games, animation, film, or pre-rendered CG, with Tokyo work locations.
Plan and operate content for Granblue Fantasy, including game specifications, design documents, balance adjustments, and coordination of voice, sound, illustration, and design production from planning through development and live operations.
Creates character rigs and builds simulation systems for a CG video team. The role requires practical experience producing CG video with Maya, including character rigging and hair or cloth simulation.
Create facial animations for in-game sequences and cutscenes in mobile and console game development. Support animation tools, verify facial expression quality, and oversee production standards.
Create character assets for a CG video team as a freelance 3D CG character artist. The role requires professional character design experience using Maya, V-Ray or Arnold, with additional experience in high-end CG production welcomed.
Create backgrounds and props for a CG video team, using Maya, V-Ray and Arnold. The role may also involve shaders, lighting, photogrammetry and 3D painting tools.
Create high-end CG visuals as part of a CG video team, focusing on lighting, rendering, and compositing. Practical experience with Maya, Vray, Arnold, or Nuke is required.
Work with sound artists on sound technology for internally developed console games. Design, implement, and debug sound systems, production tools, workflows, and Wwise controls, while defining specifications with designers and planners.
Edit motion-capture data for game projects by retargeting performers’ movements to characters, adjusting finger poses and making minor motion edits. MotionBuilder experience is required.
Create and process data for internal projects, operate and develop scanning equipment, and support other studio work. CG production, camera, photogrammetry, Python, and studio shooting experience are relevant.
Support technical development for a CG video team. The role requires computer graphics knowledge and experience developing tools or providing technical support with DCC tools, with pipeline and real-time development experience welcomed.
Create game content by structuring in-game events, specifying character movements, and helping build games. The role requires at least one year of work experience and strong typing skills.
Create layouts for high-end CG video projects as part of a CG video team. The role requires practical layout or directing experience using Maya, MotionBuilder, storyboards, or related CG production workflows.
Develop iOS apps, internal SDKs and libraries, and in-house tools for game-related content. Improve performance, investigate defects, and implement reliable server communication.
Develop and operate native iOS and Android games, including client-side design, programming, testing, environment setup, performance improvements, and technical proposals.
Build and maintain CI/CD pipelines and development-support tools for the Cyllista Game Engine and games built with it. The role also manages repositories and Perforce depots, improves development efficiency, and supports developers with troubleshooting.
Support infrastructure for a CG video team by building and operating servers and addressing network security. The freelance role may also cover render-farm, container, and cloud infrastructure operations.
Develop game AI systems for character action control, navigation meshes, and related game-engine features. The role requires deep game AI knowledge and professional C/C++ experience.
Design, build, and operate internal Linux and Windows servers, virtualization platforms, and file-storage systems. Handle monitoring, troubleshooting, incident recovery, staff inquiries, and operational improvements.
Develop and operate web services for PCs and smartphones using HTML, CSS3, TypeScript, and JavaScript. The role may involve React, Vue, or Svelte development.
Design and develop network communication runtimes and tools for game consoles, as well as server-side systems supporting real-time communication for multiplayer games. Requires TCP/IP socket programming knowledge and professional C/C++ experience.
Design, build, and operate infrastructure for in-house web services used on PCs and smartphones, covering networks, servers, databases, cloud, and virtualization.
A freelance engineer role focused on web data analysis and GDPR compliance, based at Cygames Group offices in Tokyo.
Design, build, and operate internal networks, analyze and resolve incidents, improve and automate network operations, and respond to user inquiries. The role requires at least three years of practical network experience.
Work in Cygames' AI Technology Division on image generation and image processing. Responsibilities include evaluating and introducing AI technologies, training and tuning generation models, conducting demonstrations, and researching methods.
Develop Android applications, internal SDKs, libraries, and tools for game and other content. Improve performance, update development components, and implement reliable data communication using Kotlin or Java.
Design and develop animation runtimes and tools for console games, including tools that convert DCC data created in Maya and similar software into formats optimized for game runtimes.
Develop UI behavior and reactions for consumer game titles, improve interaction feel, and build UI asset workflows for artists and planners. C++ game development experience is required.
Develop and operate web services for PCs and smartphones in a LAMP environment. The role covers environment setup, programming, testing, and service operations, with experience in high-traffic systems and cloud or container technologies welcomed.
Design, build, and operate infrastructure for mobile games and distributed systems, including development and CI/CD environments. Improve operations, automate processes, and address performance challenges in large-scale systems.
Develop animation technology for in-house console game titles in collaboration with artists. Responsibilities include animation tools, rig design and implementation, DCC-to-game workflows, procedural animation, and machine-learning applications.