Create in-game effects with 3D tools and game engines, contributing to visual production and taking lead responsibilities where experience supports them.
About this role
Create character models using 3D tools such as Maya, ZBrush and Substance. Focus on sculpting, skinning and setup, with other art assignments possible according to project needs.
Depending on experience, take lead-artist responsibilities for project quality and progress, coordinate clients and external partners, and develop junior artists. The work sits within a team creating games and digital content.
Applicants may come from inside or outside the game industry but need enthusiasm for games and game creation, interest in animation and spatial design, confidence in drawing and color, active team communication and prior professional work experience.
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