Create in-game effects with 3D tools and game engines, contributing to visual production and taking lead responsibilities where experience supports them.
About this role
Create 3D environment models, including buildings, natural terrain and props, using Maya, ZBrush and Substance. Work on level design and lighting, with other art duties possible depending on project needs.
Experienced applicants may lead project quality and progress, coordinate clients and partner studios, and mentor other artists. The main assignment remains environment production for games and digital content.
Applicants need enthusiasm for games and game creation, interest in animation and spatial design, confidence in drawing and color, active team communication, curiosity about new techniques and prior professional work experience. Game-industry experience is not essential.
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