Plan COLOPL game loops, battle systems and interfaces, tune controls and balance, develop live events and use post-release player data to improve game performance and experience.
About this role
COLOPL’s 3D generalist works across models, motion and effects according to project needs, rather than a fixed specialist split. Early-stage projects can require one person to cover the entire 3D production process. The role contributes to existing and new titles.
Work includes quality control, younger-artist development and 3D workflow/implementation design. It also explores AI-supported efficiency and new expression. The Windows environment lists Maya, Blender, Adobe, ZBrush, Substance tools, Houdini, Unity and other engines. Education or management scope depends on experience.
Applicants need broad 3D production knowledge and development experience, strong DCC-tool knowledge, at least five years in the games industry and work examples or a portfolio. Portfolio submission is required. The role values curiosity about 3D/AI tools, flexible ideas and the ability to turn proposals into game art.
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