Plan COLOPL game loops, battle systems and interfaces, tune controls and balance, develop live events and use post-release player data to improve game performance and experience.
About this role
COLOPL’s effects lead creates visual effects for development projects and helps define how the game should feel. The artist contributes expression proposals and specifications from the concept stage, with scope to work beyond a narrowly separated production task.
Work focuses on the player experience as well as visual technique. Depending on experience, responsibilities can include section coordination, education and management. The Windows production environment lists Unity, Adobe, Maya, Substance Designer, Houdini and other engines, alongside Gemini, Claude Code and ChatGPT.
Applicants need at least three years of professional effects creation in games or video production and must submit a portfolio. The role values flexible cross-section collaboration, attention to the user’s experience and interest in games.
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