Build and operate COLOPL game infrastructure, automate Kubernetes clusters and Operators, assess new features, optimise network performance and troubleshoot with eBPF.
Colopl develops mobile games, console entertainment and interactive experiences for mobile, console and online-game players. Its entertainment businesses span smartphone and PC or console games, alongside XR and other digitally enabled experiences.
Mobile titles include the Shironeko and Quiz RPG series, with operated games using content updates and in-game purchases.
- Salary range
- ¥4.2M – ¥12.3M
- Median
- ¥5.1M – ¥9M
- Most requested
- Generative AI / LLM 16
- AWS 2
- Google Cloud 2
- Linux 2
- MySQL 2
- Kubernetes 1
- Japanese posting, level unstated 22
- Common areas
- Project management 12
- Consulting & strategy 4
- Marketing 4
- UI/UX design 4
Measured from the 22 listings Ranked has live for Colopl. Japanese level, visa signal and skills are AI-graded from each posting and can be wrong — confirm against the employer's original posting before applying.
22
open positions at Colopl
Develop COLOPL product marketing from early planning to launch, analyse markets and users, improve market fit, manage advertising budgets and negotiate with agencies and media.
Plan COLOPL game loops, battle systems and interfaces, tune controls and balance, develop live events and use post-release player data to improve game performance and experience.
Design and operate COLOPL game infrastructure, test and tune performance, resolve incidents and automate operations while improving reliability, bottlenecks and cloud costs.
Create COLOPL game models, animation and effects, design 3D workflows and implementation, manage quality and guide younger artists while improving production methods.
Lead COLOPL game-effects creation from visual concepts and expression proposals through specifications, working across disciplines to shape the player experience.
Build COLOPL game environments, models, layouts and lighting, define map visuals and specifications, and coordinate production, partners and quality across art sections.
Develop COLOPL licensing opportunities, negotiate with rights holders and partners, manage contracts and production progress, and handle invoices and cost accounting.
Direct COLOPL game UI production, estimate effort and assign tasks, review quality and coordinate releases while balancing design standards, capacity and business priorities.
Design COLOPL game interfaces, visual direction and user flows, create 2D and motion assets, and refine implementation with engineers through prototypes and device reviews.
Design COLOPL group portfolio management and medium-term plans, assess businesses and investments, monitor KPIs and help executives turn strategic priorities into action.
Analyse player behaviour and game KPIs at COLOPL, test hypotheses and event effects, propose product actions and use text analysis and AI to support decisions.
Create COLOPL game worlds, characters, plots and stories, oversee scenario and voice direction, and develop concepts and event narratives with the production team.
Build COLOPL employer branding, direct recruitment websites and content, shape candidate messages and internal communications, and measure and improve campaign outcomes.
Manage COLOPL occupational health and return-to-work support, develop health policies, coordinate doctors and health checks, and administer leave and workplace rules.
Plan and deliver promotion for COLOPL games, propose title budgets and coordinate developers and external partners to connect campaigns with commercial results.
Run COLOPL graduate recruitment from hiring criteria and sourcing to internships, selection and post-joining support, coordinating managers and improving recruitment with AI.
Own COLOPL title strategy, financial plans and platform expansion, manage development quality, schedules and costs, and coordinate partners, contracts and marketing.
Lead COLOPL character visuals from look development and specifications to models, textures and engine integration, refining device quality, data structures and workflows.
Set COLOPL game art concepts and guidelines, direct internal and external art teams, build production and asset workflows and supervise promotional visuals.
Create COLOPL game animation across characters, UI and presentation, implement it in engines and refine device behavior, effects and production workflows.
Define COLOPL game concepts and mechanics, shape device-specific controls and UX, direct creative quality and teams, and use player data to guide updates after release.