Create COLOPL game models, animation and effects, design 3D workflows and implementation, manage quality and guide younger artists while improving production methods.
About this role
COLOPL’s planner designs game systems and ongoing activity, turning concepts into specifications and checking how they feel on devices. The role supports smartphone, PC, console and wearable experiences with designers and engineers.
Work covers game loops, battle systems and UI/UX, device-specific controls and level design, parameters and balance, and event/live-operation planning and progress. After release, log analysis informs proposals to improve KPIs and play. Ideas can be prototyped and tested with colleagues; Gemini, ChatGPT and Claude are listed tools.
Applicants need game planning/operation experience, with three years as a guideline; the ability to explain and diagram how enjoyment works; agreement-building across sections; and practical Excel-function skills for numerical design and data management. The team values responsiveness to player feedback and results and initiative beyond one’s assigned area.
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