Design dungeon mechanics and enemy behaviours for Puzzle & Dragons, enter implementation data, and use knowledge of monsters, skills and team strategies to shape challenges.
About this role
This is a 3D motion designer role within game development, focused on producing 3D animation for games. Its scope includes animation creation and the implementation of motion data. The company describes work on both existing and new game titles; this position is specifically assigned to 3D animation production. Work involves creating animation with digital content creation (DCC) tools and coordinating with planners and programmers to implement motion data. Keyframe animation made by hand is part of the specified experience, and Maya is given as an example of a DCC tool. The role combines animation production with bringing motion data into a game in coordination with the development team. Applicants must have at least three years of professional production experience in the game or video industry, at least three years producing keyframe (hand-keyed) animation, and at least three years of production experience using DCC tools such as Maya. All three experience thresholds are required qualifications.
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