Coordinate English localization for games by implementing translated text, checking it on actual devices, proofreading, and creating, editing, and managing translation-related materials.
About this role
This role creates background models for game development as a 3D environment artist. The position is a direct contract with BlazeGames, a Cygames subsidiary, and is not a secondment. The core work is the production of environment and background models for games.
Practical experience creating backgrounds with tools such as Maya, 3ds Max, or Softimage is required. Preferred experience includes completing at least one game title; implementing backgrounds in a game engine or having related knowledge; creating backgrounds for 3DCG video such as films or in-game pre-rendered CG; setting materials using PBR; sculpting with tools such as ZBrush; procedural modeling with Houdini; and producing textures or materials with Substance Designer. No education requirement is stated.
The role is situated within game development and involves collaborating with a team to make games. Candidates should enjoy games, maintain interests outside games, work with a sense of speed, communicate effectively, and independently pursue investigation and production work.
The structured listing identifies the position as full-time, and the body describes it as permanent employment. It also notes that the engagement may start as a contract-employee arrangement or be conducted under an outsourcing contract.
Remote work is available, including after the COVID-19 situation has ended, and remote work is currently being implemented. The office is generally non-smoking indoors, with a smoking room designated for heated tobacco products.
This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.