Lead game-client development, design new features, improve live systems and resolve incidents; coordinate planners, review code, manage tasks and mentor engineers.
About this role
This art director defines creative-team requirements, organises production workflows and optimises pipelines for game titles. Work covers graphic-quality standards, effort estimates, production briefs and review of completed assets. The director selects and negotiates with external studios, aligns standards with rights holders and publishers, and manages creative members and production progress. Projects span different IPs, genres and development or operation arrangements.
A portfolio is required. Applicants need art-direction experience on newly developed games using 3DCG, experience building workflows and writing specifications for new titles, and knowledge and practical experience of 3D graphic-production processes. Collaboration with planners and engineers, understanding client intentions and solving production problems are expected.
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