Manage procedural technical-art work and technical direction, combining Houdini leadership with DCC scripting and game-development knowledge.
About this role
Create character animation for use in games and lead the assigned production area, including progress management and staff development. Assignments may focus on human characters, Pokémon, or both, depending on project needs and the artist’s strengths. Work with other disciplines on implementation, specifications and production rules. Maya and MotionBuilder are the listed tools.
Applicants need at least two years of professional motion-design experience in game production on any platform and professional animation experience with 3D software such as Maya or 3ds Max. They must also have either team quality-management experience or experience designing animation specifications with other disciplines. Submit at least two or three animation samples showing basic human or creature movement.
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