Lead console-game effects for battles, environments and events, defining visual style, specifications, quality and production workflows.
About this role
Manage procedural work within the technical-art organization and provide technical direction. Bring a Houdini-based procedural approach to the team’s work, considering how developers and artists will use it. Collaborate on production, communicate technical ideas, and keep up with new technologies.
Applicants need professional experience as either a graphic designer or programmer, experience leading procedural work with Houdini, and experience creating scripts or plugins for DCC software. Broad game-development knowledge must cover development tools, game engines and asset workflows. Designers must submit a portfolio, which may include tools or source code; programmers may be asked for previous programs although a portfolio is not mandatory initially.
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