As a planner for smartphone games, you will be involved in planning tasks for new or ongoing game development.
About this role
This role is part of SGE Core Creative Headquarters, a cross-company specialist group supporting smartphone games and entertainment projects. The animation designer joins new development and final refinement phases, improving UI presentation, animation and effects across projects.
Responsibilities include creating UI direction, animation and effects; producing mock videos; implementing UI animation in Unity for iOS and Android apps; and managing direction and quality. Work includes level-up and home-screen transitions in Unity, gacha and in-game visual storyboards in After Effects, particle materials and effects, and proposals based on design intent. The role works with engineers and designers.
Applicants need five or more years of professional animation experience using After Effects in promotional video, music video, anime or game work. They also need a defined strength such as hand-drawn effects, motion graphics, 3D CG, character effects or storyboarding, plus proficiency with a named tool such as Protopie, Blender, Unreal Engine 5 or Unity.
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