Technical Artist (Pipeline)

CyberAgent

Python

Gaming

About this role

This technical artist role sits in the Game & Entertainment division’s cross-title organization, supporting new and live smartphone game titles. The position focuses on the production side of 3D game development and works across titles while connecting 3D designers with the other disciplines involved in game production.

The work includes designing and improving workflows and pipelines that raise 3D quality and production efficiency, creating tools, defining asset specifications for ongoing operation, and providing continued support. The named environment includes Unity, Maya, and Photoshop; practical Maya tool development using MEL or Python is required. Applicants must have at least three years of development experience on a 3D game title and experience designing or improving workflows or pipelines for 3D game production.

This is an AI-generated summary of the employer's original posting — details can be incomplete, out of date or simply wrong. Always confirm everything on the official posting before applying.