Plan COLOPL game loops, battle systems and interfaces, tune controls and balance, develop live events and use post-release player data to improve game performance and experience.
About this role
COLOPL’s UI designer shapes the interfaces of its developed and operated games, alongside logos, notices, 2D graphics and motion graphics. The role develops the visual direction from each product concept and contributes ideas to the game experience.
Work includes UX flows, screen layouts, wireframes and prototypes; icons, buttons and banners; asset-quality management; and device checks with engineers to refine implemented interfaces. Windows, Adobe, Unity and other engines form the environment, with Figma and AI tools also listed. The remit combines information design, graphics and animation, and can use different creative strengths rather than prescribing one specialty.
Applicants need at least five years of professional design production and must submit a portfolio. The team seeks curiosity about new technologies/tools and the ability to consider KPI data and iterate on presentation and improvements.
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