Develop and operate PlayStation online services, improving platform reliability and maintainability through standardization, automation and AI-assisted operations.
About this role
Audio software infrastructure engineer at Sony Interactive Entertainment (PlayStation), part of the global team that develops PlayStation's audio software. The role covers the design and implementation of the foundational layer that underpins PlayStation audio across all game titles.
Day-to-day work includes designing and implementing PlayStation audio software infrastructure, implementing audio processing and data flow using Audio CODEC, writing high-efficiency low-latency code that accounts for audio signal processing, optimizing audio features in an embedded environment, and performance tuning based on hardware characteristics.
Required skills include programming with Audio CODEC, a basic understanding of audio signal processing, embedded software development experience, programming in C/C++/assembler, and low-level debugging and problem-solving. Real-time audio processing, OS/driver/middleware development, and an appreciation for platform-level work are welcomed. The work location is Koto-ku, Tokyo. The posting mixes English company boilerplate with a Japanese role description.
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